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  1. #20
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    This isn't a problem with the content, but how rewards are given. If you want content to not have limits, then drops can't be guaranteed. We can have 1 or the other, but not both.

    It's either going to be weekly limits, but you are guaranteed to see gear drop upon winning, or now you can do the content as much as you want, but now drops are either heavily grind gated a la Eureka, or heavily RNG based, a la primal mounts.

    We can go back to how primals and raids used to be too. Coil doesn't have tokens, and neither did the 2.0 primals. It took my raid group over 2 years to see the casting earrings drop from Turn 9. Months to see healing pants.
    Actually, all that needs to be done is loosen the restrictions a bit. If groups still received two coffers with upwards of say, two people who have previously cleared in the party, that vastly improves the pool for raiders looking to do more than once a week Savage.

    Quote Originally Posted by Jijifli View Post
    You can literally make every job right now, this minute, full 360 without using any tomes.

    All 15, today, if you REALLY wanted to.
    And that addition has likely contributed to Ridorana having long queues outside Tuesday/Wednesday. It doesn't help the sub-stats on most of the gear is abysmal, pushing people towards Augmented crafted options.
    ------

    Anywho, I can appreciate the OP's frustration. 4.3 offered sparse little to do unless you're a very dedicated raider. Unfortunately, that's been an issue with XIV for a good while now. Nothing has any real longevity. They advertised the Doman Enclave is some big new feature yet it amounts to little more than a turn-in area you dump your trash at to unlock some story each week. Part of this stems from their staggered release nonsense, another from how easy everything has become and lastly how much emphasis they place on content that no lasting value. This game desperately needs content that isn't over within a week or two. And no, that does not mean more weekly time gates, SE.
    (2)
    Last edited by Bourne_Endeavor; 06-26-2018 at 08:06 AM.