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  1. #19
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by RiyahArp View Post
    You know, if a customer leaves, you don't argue with them. You look at your product or service to see ways you can improve on it.

    The point I took from this is that content is just too spiky in participation in this game. I call it the two week problem; a tremendous amount of content in this game is best done the first two weeks it launches, because the population degrades after that. I also think the 2 chest thing is a bigger problem than people think; the content in this game that seems to draw the most consistent attendance tends to have zero limits to it, like eureka or POTD.
    This isn't a problem with the content, but how rewards are given. If you want content to not have limits, then drops can't be guaranteed. We can have 1 or the other, but not both.

    It's either going to be weekly limits, but you are guaranteed to see gear drop upon winning, or now you can do the content as much as you want, but now drops are either heavily grind gated a la Eureka, or heavily RNG based, a la primal mounts.

    We can go back to how primals and raids used to be too. Coil doesn't have tokens, and neither did the 2.0 primals. It took my raid group over 2 years to see the casting earrings drop from Turn 9. Months to see healing pants.
    (1)
    Last edited by Valkyrie_Lenneth; 06-26-2018 at 12:00 AM.