Quote Originally Posted by Remedi View Post
You mean that patches and/Or ilvl increases should be more spread out or you mean like last tier raid gear should matter for the new one?

Because I honestly can see the problems you are talking about but aside spreading patch release or making raid gear matter more I don't really see much more solutions
They need to branch into horizontal gearing, where new content drops situationally-useful gear that doesn't flat-out overpower what came before it.

XI offers a good example of this. At the end of ToAU, which was about the five-year mark, end-game content over from Zilart and CoP - the previous two expansions - was still perfectly relevant and routinely run. The items they dropped were still BiS - in some situations. ToAU offered other items that were better in other situations. Not every job would benefit from every piece of content, but end-game communities generally did a good job making sure everyone got their critical items (which itself served as an incentive to run a variety of content).

In XIV, we literally have a scenario in which the hardest content in the game - currently Ultima Weapon Ultimate - drops rewards that will struggle to even place in the 'top 10 most powerful weapons' list six months after its release. That is insane. It means all you're chasing is the Glamour, and very temporary bragging rights. Worse still, both of those also deteriorate over time, because iLevel scaling dictates that in a year or so, the content won't be half as hard to clear, much as Coil is a lot easier now than it was. Once people can low-man the thing, you've literally done the fight only for the experience. Which, I should say, is very worthwhile - or at least I imagine it is - but still.

Alternately, they could slow down the rate of iLevel progression, or stretch out the content releases and increase the grind accordingly. I think I'd rather see horizontal progression, though.