Quote Originally Posted by Valkyrie_Lenneth View Post
Do you mean content that's fun or content that forces people to play to stay caught up.
Content that keeps people playing could mean low drop rates and rng.

Have to be careful with what you ask for . And fun is subjective. I enjoyed Eureka. I also thought the original diadem wasn't that bad, they just needed to tweak it a bit

I think people also misunderstand the fate system, but that ship has long sailed.
What I would like to see moving forward, is a narrower scope in the way to types of content, but significantly more depth and longevity of the types they are creating. If you are developing an MMO with an update schedule of 3-4 months rewards should take roughly that long to achieve... Eureka took 2-3 weeks to get all weapons.