Quote Originally Posted by KisaiTenshi View Post
Nah. Not how it currently operates. It's not a fundamental change to "save" the inventory between floors since it does it for pre-made's. They wouldn't need to change anything in how PotD actually operates, spawns, mechanics, etc. It's more QoL than anything.

That said, I don't expect it unless Yoshi-P tries to find a reason to get players to keep playing it.
You're also asking for all 4 different pomander inventories to be brought into the same instance (something currently not possible), also asking for a roll system to pick one of the 4, and also asking for a system that fully discards 3 pomander inventories and shares the 4th with the rest of the party. This isn't just QoL.

Quote Originally Posted by Bacent View Post
I don't want to be able to party up with people who can passive-aggressively use pomanders before they leave. I've had people in 51-100 do that before when they weren't being productive to the group as a whole many times the moment they were asked to be productive.
This is another good point to consider, they'd have to take into account randoms who use all your pomanders before a set of floors.

Quote Originally Posted by Maeka View Post
I was hoping for 5 floors to make each run quicker, because current PotD gets boring after awhile slogging through 10 floors, especially with the random "WE MIGHT KILL YOU NOW" cheap combos like Auto-Heal Disabled + Tons of Landmines + No Healers in group.
Only if you get half the exp.