Quote Originally Posted by Rogatum View Post
If pomanders are required and RNG is not on your side that is going to suck.
I'll say it again. RNG content is not skill, it's luck.

I'm willing to look the other way as long as the RNG is not a hindrance. However PotD does not do that. It's entirely possible to get to floor 50 or 100 without any useful pomanders, and then not win because you're in a party of DPS PUG zergs. Hell, the only time I've even had a fail on either of those floors is when it was an all-DPS party and no transformation pomanders at all.

The correct compromise, should be obvious. Matched party's should set a "bookmark" save at every floor, and every item is "saved" separately. When you start a new match, it only matches you with players who have both met that floor and party configuration (eg DPS/DPS/Tank/Healer.) Then before the "watching cutscene" fence goes down, a "roll for inventory" screen pops up, where it lists the inventory each player had at the end of the last floor, and players can either "greed" their own inventory or "greed" another players inventory and abandon their own. Once everyone hits greed on an inventory, those are the items used for the floor and everything else is thrown away. Players could also just agree to disagree and "pass" on their own inventory, knowing it's bad.

That makes it ever-so-slightly easier for matched parties to continue than fixed ones, (since you have a 25% chance of getting a better inventory, maybe someone spent all their time on the previous floor getting all the chests, while your last party just zerged it and picked up nothing.) It still risks getting matched with three more zerg players.

However this would require a little more engineering and it's probably not engineering worth doing for content that is intentionally designed for micro-raiding.