Results -9 to 0 of 309

Threaded View

  1. #10
    Player
    jameseoakes's Avatar
    Join Date
    Aug 2014
    Posts
    1,356
    Character
    James Oakes
    World
    Phoenix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Not really given the context provided. When compared against Godias and Midas, Delta and Sigma are essentially a normal equivalent. The difficulty between the two is staggering. Admittedly, I wouldn't categorize an entire tier like that though because while say, Cruise Chaser isn't on the same level as Living Liquid, it remains a challenging fight. Alte Roite though has no business being labeled Savage. When you can clear with 13 deaths in less than an hour week one, it's not Savage.
    If you where clearing either of those when they where current then you really are a very skilled player but I find it patronising when people start trying throwing around that fights aren't still challenging. It's fine to say the fights aren't as hard as you'd like there a good debate to had there but when people start dramatically underplaying them then I think it shows an unpleasant cliqueness.
    I'd agree Alte was probably under-tuned given I was able to clear it on release week with PUGs.

    Quote Originally Posted by HyoMinPark View Post

    Ultimate is supposed to be something for raiders since their content continues to progressively get easier with each and each passing tier. Yoshida has already said that there will be no increase in difficulty for Savage, not even progressively from tier to tier; so, Ultimate was supposed to be the answer for that—to give hardcore players something they want. With nothing in 4.51 for those who have already completed Savage, the patch is going to be very bleak, and I still question the decision, especially given that the reason that it was the community claiming the content every odd .x1 patch was “too rough”.
    The reason does seem a little hollow I’ll admit, I did see someone trying to argue it might be the slower Japanese groups still attempting to clear the previous one not being happy as they want to complete the previous one before starting the new one. No idea if it true but it’s the only good explanation I’ve seen given there reasoning. My guess is they don’t want to commit themselves to doing one every odd patch and want to only release them when they are sure they have a fight that going to be good.

    I don’t think I’d be so against more ultimate’s if they didn’t have the strict ilevel lock which makes them only for a small player base once the content is no longer current or maybe if they split the fight up a little so that alongside the full fight they did an easier fight with just the primals from this one for example just so more content comes out of the production time for it.
    (1)
    Last edited by jameseoakes; 06-22-2018 at 09:26 AM.

Tags for this Thread