Page 11 of 36 FirstFirst ... 9 10 11 12 13 21 ... LastLast
Results 101 to 110 of 359
  1. #101
    Player
    Vexerus's Avatar
    Join Date
    Mar 2011
    Location
    The Moon
    Posts
    111
    Character
    Vexerus Dracarys
    World
    Hyperion
    Main Class
    Arcanist Lv 23
    My vote is pet class but I just hope they do it right. Don't ask me how to do it right, I'm just a consumer.
    (0)

  2. #102
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Skipping ahead, and just saying, out of those 3, Scout. In so many ways.
    But what we WILL NEED is more healers, since we are going to be down to 1.
    A DD/Healer (like MRD is DD/tank) would be nice. (And I don;t mean THM just equipping cure, and trying to keep a group alive after the change over.)
    If not, then Healer/Tank, though dunno if that's what they intend PLD to do, but doubt it. (I dont mean a helping hand, but actually main heal in small groups/exp scenarios.)

    I'm also a fan of melee mages, like melee healer, etc, but since PGL looks like its going the route of melee mage, i doubt i'll see the melee mage i imagine.

    The only melee mage we MIGHT see is a healing DoM, but with PLD having a heal, doubt it will happen as well.

    So as much as i would want scout, out of those 3, i would see pet being the most asked for.
    (0)
    Last edited by Claire_Pendragon; 12-07-2011 at 11:21 AM.

  3. #103
    Player

    Join Date
    May 2011
    Posts
    74
    Scout class.
    (1)

  4. #104
    Player

    Join Date
    Sep 2011
    Posts
    8
    Class - Job - Weapon

    Arcanist - Green Mage - Rod
    Scout - Thief - Dagger

    And to make the first vision complete:

    Musketeer - Cosair - Gun (Musket)

    I just see this all happening first. Plus, that makes 10 combat classes and 10 jobs. It is possible in the future, as many have suggested, that each class will have 2 jobs. However, Yoshi has said dual leveling classes can lead to unlocking, example he gave was Red Mage.

    But, Scout class was discussed and Thief was given as an example for its job and then a dual weapon job version of Ninja was mentioned too. So, perhaps one class, two jobs will happen.

    Consider this:

    Gladitor -Paladin and Samurai -Sword
    Marauder - Warrior and Dark Knight - Axe
    Pugilist - Monk and Dancer - Fists
    Archer - Bard and Beastmaster (could call it Ranger) - Bow
    Thaumaturge - Black Mage and Summoner - Wand
    Conjurer - White Mage and Geomancer - Staff
    Lancer - Dragoon and Blue Mage (Lancet ability from FFX) - Lance

    Scout - Thief and Ninja - Dagger
    Musketeer - Corsair and Gun Mage (A new class for FF14 that has FF Lore from FFX-2 and brings another Mage Job in)
    Arcanist - Green Mage (could call it Oracle from Tactics) and Red Mage - Rod (could change to Rapier maybe for RDM)

    That's 10 combat classes and 20 jobs. Each class could have one job as a sort of combat job and the other as an assist job if you look at that list. It makes somewhat sense. It also cover most of the hardcore FF jobs, save Beserker. With the pet system mentioned before, it is possbile that puppeteer will not be needed.

    Just a thought, would at the very least the top is what I see happening first in the order of: Arcanist, Scout and then Musketeer. These may all be expansion classes or you could see one in for 2.0 to help balance things. No doubt they took away the debuff stuff to give it to a class/job later.
    (1)

  5. #105
    Player
    Imagene's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    76
    Character
    Eith E'las
    World
    Masamune
    Main Class
    Archer Lv 50
    why not all of the above. unless it's a case of squeezing one out before 2.0 than im all for either a scout, or the caster; we need more class diveristy.

    thief could be a dp class with sneak attacks. which advances into ninja job which is dps/debuffer where hopefully enfeeble ninjitsu has more effect than it did in FFXI rather than shadows. lol.

    for the mage, we could have a TIME MAGE with skills like:

    REWIND: restore hp/mp to 1 min ago. (where the fight hasnt begun)
    HASTE/SLOW: speeds up party, slows targets.
    DECAY: damage proportional to amount of damage target received in the last 30 seconds. (lower damage while soloing, but scales with party size)
    (0)

  6. #106
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    Quote Originally Posted by faceman7381 View Post
    Arcanist - Green Mage - Rod
    Arcanist has been confirmed Geomancer for job.
    (0)

  7. #107
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    More Disciples of Magic, two is not enough.

    Pets and thief can wait.
    (2)

  8. #108
    Player
    Kio's Avatar
    Join Date
    Mar 2011
    Posts
    864
    Character
    Kio Solais
    World
    Hyperion
    Main Class
    Culinarian Lv 90
    We have mages, we have melee and soon support classes.
    What this game glaringly lacks is a pet class, in fact I was absolutely flabbergasted a MMO launched without one.

    Yoshi-P sir, please hurry with the pets! Summoners, beastmaster, wyverns (oh my!) This is what I've really been holding out for.
    (1)

  9. #109
    Player
    ShadowCadja's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    264
    Character
    Shadow Cadja
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Tibian View Post
    Arcanist has been confirmed Geomancer for job.
    No it wasn't, what you are referring to was the interviewer asking if a job like Geomancer would be for arcanist, which if I recall correctly wasn't answered, of course if you can link me to somewhere where it IS confirmed and I've missed, that's another story...
    (0)
    Dreadnought ~ http://dn.guildwork.com/

    "If you want something, don't ask for it. Go out and win it, do that and you will succeed!"

  10. #110
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Kio View Post
    We have mages, we have melee and soon support classes.
    What this game glaringly lacks is a pet class, in fact I was absolutely flabbergasted a MMO launched without one.

    Yoshi-P sir, please hurry with the pets! Summoners, beastmaster, wyverns (oh my!) This is what I've really been holding out for.
    Two is not enough. Versus the other disciples which already have 5 classes, which are all very different. Where as, until the job system comes out, Thaumaturge and Conjurer are practically the same, minus heals.

    Edit: And the poll isn't even going to be fair. The first poll showed players are largely melee players, so when it does go to poll... Thank you all you meleers that have 5 classes to level versus 2 disciples of magic.
    (2)
    Last edited by Jinrya-Geki; 12-07-2011 at 12:17 PM.

Page 11 of 36 FirstFirst ... 9 10 11 12 13 21 ... LastLast