My vote is pet class but I just hope they do it right. Don't ask me how to do it right, I'm just a consumer.
My vote is pet class but I just hope they do it right. Don't ask me how to do it right, I'm just a consumer.
Skipping ahead, and just saying, out of those 3, Scout. In so many ways.
But what we WILL NEED is more healers, since we are going to be down to 1.
A DD/Healer (like MRD is DD/tank) would be nice. (And I don;t mean THM just equipping cure, and trying to keep a group alive after the change over.)
If not, then Healer/Tank, though dunno if that's what they intend PLD to do, but doubt it. (I dont mean a helping hand, but actually main heal in small groups/exp scenarios.)
I'm also a fan of melee mages, like melee healer, etc, but since PGL looks like its going the route of melee mage, i doubt i'll see the melee mage i imagine.
The only melee mage we MIGHT see is a healing DoM, but with PLD having a heal, doubt it will happen as well.
So as much as i would want scout, out of those 3, i would see pet being the most asked for.
Last edited by Claire_Pendragon; 12-07-2011 at 11:21 AM.
Scout class.
Class - Job - Weapon
Arcanist - Green Mage - Rod
Scout - Thief - Dagger
And to make the first vision complete:
Musketeer - Cosair - Gun (Musket)
I just see this all happening first. Plus, that makes 10 combat classes and 10 jobs. It is possible in the future, as many have suggested, that each class will have 2 jobs. However, Yoshi has said dual leveling classes can lead to unlocking, example he gave was Red Mage.
But, Scout class was discussed and Thief was given as an example for its job and then a dual weapon job version of Ninja was mentioned too. So, perhaps one class, two jobs will happen.
Consider this:
Gladitor -Paladin and Samurai -Sword
Marauder - Warrior and Dark Knight - Axe
Pugilist - Monk and Dancer - Fists
Archer - Bard and Beastmaster (could call it Ranger) - Bow
Thaumaturge - Black Mage and Summoner - Wand
Conjurer - White Mage and Geomancer - Staff
Lancer - Dragoon and Blue Mage (Lancet ability from FFX) - Lance
Scout - Thief and Ninja - Dagger
Musketeer - Corsair and Gun Mage (A new class for FF14 that has FF Lore from FFX-2 and brings another Mage Job in)
Arcanist - Green Mage (could call it Oracle from Tactics) and Red Mage - Rod (could change to Rapier maybe for RDM)
That's 10 combat classes and 20 jobs. Each class could have one job as a sort of combat job and the other as an assist job if you look at that list. It makes somewhat sense. It also cover most of the hardcore FF jobs, save Beserker. With the pet system mentioned before, it is possbile that puppeteer will not be needed.
Just a thought, would at the very least the top is what I see happening first in the order of: Arcanist, Scout and then Musketeer. These may all be expansion classes or you could see one in for 2.0 to help balance things. No doubt they took away the debuff stuff to give it to a class/job later.
why not all of the above. unless it's a case of squeezing one out before 2.0 than im all for either a scout, or the caster; we need more class diveristy.
thief could be a dp class with sneak attacks. which advances into ninja job which is dps/debuffer where hopefully enfeeble ninjitsu has more effect than it did in FFXI rather than shadows. lol.
for the mage, we could have a TIME MAGE with skills like:
REWIND: restore hp/mp to 1 min ago. (where the fight hasnt begun)
HASTE/SLOW: speeds up party, slows targets.
DECAY: damage proportional to amount of damage target received in the last 30 seconds. (lower damage while soloing, but scales with party size)
More Disciples of Magic, two is not enough.
Pets and thief can wait.
We have mages, we have melee and soon support classes.
What this game glaringly lacks is a pet class, in fact I was absolutely flabbergasted a MMO launched without one.
Yoshi-P sir, please hurry with the pets! Summoners, beastmaster, wyverns (oh my!) This is what I've really been holding out for.
No it wasn't, what you are referring to was the interviewer asking if a job like Geomancer would be for arcanist, which if I recall correctly wasn't answered, of course if you can link me to somewhere where it IS confirmed and I've missed, that's another story...
Dreadnought ~ http://dn.guildwork.com/
"If you want something, don't ask for it. Go out and win it, do that and you will succeed!"
Two is not enough. Versus the other disciples which already have 5 classes, which are all very different. Where as, until the job system comes out, Thaumaturge and Conjurer are practically the same, minus heals.We have mages, we have melee and soon support classes.
What this game glaringly lacks is a pet class, in fact I was absolutely flabbergasted a MMO launched without one.
Yoshi-P sir, please hurry with the pets! Summoners, beastmaster, wyverns (oh my!) This is what I've really been holding out for.
Edit: And the poll isn't even going to be fair. The first poll showed players are largely melee players, so when it does go to poll... Thank you all you meleers that have 5 classes to level versus 2 disciples of magic.
Last edited by Jinrya-Geki; 12-07-2011 at 12:17 PM.
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