Class - Job - Weapon
Arcanist - Green Mage - Rod
Scout - Thief - Dagger
And to make the first vision complete:
Musketeer - Cosair - Gun (Musket)
I just see this all happening first. Plus, that makes 10 combat classes and 10 jobs. It is possible in the future, as many have suggested, that each class will have 2 jobs. However, Yoshi has said dual leveling classes can lead to unlocking, example he gave was Red Mage.
But, Scout class was discussed and Thief was given as an example for its job and then a dual weapon job version of Ninja was mentioned too. So, perhaps one class, two jobs will happen.
Consider this:
Gladitor -Paladin and Samurai -Sword
Marauder - Warrior and Dark Knight - Axe
Pugilist - Monk and Dancer - Fists
Archer - Bard and Beastmaster (could call it Ranger) - Bow
Thaumaturge - Black Mage and Summoner - Wand
Conjurer - White Mage and Geomancer - Staff
Lancer - Dragoon and Blue Mage (Lancet ability from FFX) - Lance
Scout - Thief and Ninja - Dagger
Musketeer - Corsair and Gun Mage (A new class for FF14 that has FF Lore from FFX-2 and brings another Mage Job in)
Arcanist - Green Mage (could call it Oracle from Tactics) and Red Mage - Rod (could change to Rapier maybe for RDM)
That's 10 combat classes and 20 jobs. Each class could have one job as a sort of combat job and the other as an assist job if you look at that list. It makes somewhat sense. It also cover most of the hardcore FF jobs, save Beserker. With the pet system mentioned before, it is possbile that puppeteer will not be needed.
Just a thought, would at the very least the top is what I see happening first in the order of: Arcanist, Scout and then Musketeer. These may all be expansion classes or you could see one in for 2.0 to help balance things. No doubt they took away the debuff stuff to give it to a class/job later.

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