Quote Originally Posted by Ghastly View Post
I really feel that they should never force day or night in any duty/dungeon, it takes away from the world we're in. Most recent example is Swallow's Compass and how it only exists during the day, where's the sunset/night phase? It's a design decision that doesn't need to be there, either do it for all dungeons or for none.
Aside from where there is an actual mechanic involved with the weather/time/sun, having the time cycles actually function is preferred over not, as it makes the the dungeon seem like a more realistic environment instead of just a "movie set"

When the weather/time is fixed for some reason, that's because of a specific mechanic or "movie set" look is required for something. But you can also swing it as "you waited to entered the dungeon at 5pm when the weather was nice", so there's really no reason why it doesn't work if the dungeon always starts at the same time.