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  1. #1
    Player
    Renato's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Rael Levynfang
    World
    Goblin
    Main Class
    White Mage Lv 90

    MCH skill job suggestions

    So I recently started playing MCH and I'll probably main it but the thing that sort of bothers me with MCH is that you need to monitor the heat gauge, bullets, proc skills, turrets and cooldowns as well as watch for mechanics, your health and debuffs which I struggle with during some dungeons, raids, etc.

    I also feel like too much has to be done to get the maximum DPS from your attacks. Hot Shot, gauss barrel and then the ammunition on top of maintaining your heat for the damage increase. I feel like some attacks should be removed and the effects should just be added to other skills.

    Hot Shot
    As I stated before I've only begun with MCH, it seems like this is only used every minute for the damage increase. I feel like Hot Shot just needs to be removed and have the attack potency increase effect added to the Reload and Quick Reload skills.

    Or hell, just increase the potency of Gauss Barrel and remove the need for Hot Shot.

    Wildfire and Rapid Fire
    Is there any reason to use Rapid Fire outside of Wildfire? (i'm still learning) but isn't the idea of Rapid Fire to boost attack speed while using Wildfire to squeeze in as many attacks to get the best DPS? What if Wildfire and Rapid Fire were just one skill and Wildfire boosted attack speed along with its original usage?
    (0)
    Last edited by Renato; 06-17-2018 at 02:06 AM.

  2. #2
    Player
    Lumadurin's Avatar
    Join Date
    Oct 2016
    Location
    Ul'Dah
    Posts
    66
    Character
    Chiseled Penguin
    World
    Balmung
    Main Class
    Warrior Lv 100
    MCH has a number of questionable design choices that add up to a bunch of unwanted clunk.
    • Gauss Barrel has literally no reason to exist as an ability in its current incarnation.
    • Flamethrower is one of the worst feeling skills in the game.
    Among other things.
    I disagree with the sentiments about Hot Shot however.
    If anything I'd rather the damage buff be increased and the duration shortened so that your rotation between Wildfires has a little more going on.
    (0)
    Last edited by Lumadurin; 06-18-2018 at 07:51 AM.

  3. #3
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    I will say, at level 70, and when you master the best way to do your rotations, you almost never have to even think about where your Heat level is at due to the way everything lines up (unless you have out of whack skill speed...). Ammunition should become muscle memory too.

    You're correct that Rapid Fire is best paired with Wildfire, for single target at least. In dungeon trash it's fine to use it for a few quick spread shots.
    (2)

  4. #4
    Player
    Azerhan's Avatar
    Join Date
    Aug 2016
    Location
    Kugane
    Posts
    231
    Character
    Orlane Armilly
    World
    Shiva
    Main Class
    Gunbreaker Lv 80
    I'd rather some changes about FT and skills animation duration.
    Clipping way to much.
    (1)
    "Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle

  5. #5
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    As Lumadurin said, there are definitely some odd design choices and you can expect another big rework of the job for 5.0.

    Usually the biggest complain are (not in any specific order)

    - Wildfire is too restrictive / latency dependant and requires you too weave too many skills when using it (Rapide Fire for instance... which doesn't help the weaving problem)
    - Too much of the gameplay revolves around that Wildfire short window. however unlike Bahmut/ Dreawyrm Trance, this windows isn't a walk in the park to execute.
    - Turrets are useless and boring (beside being an enormous DoT you preplace)
    - Heat mechanic is either loved or hated. I prefered the 4.0 version of it, I think it was more fun. Now it takes too much time to builds up
    - Flamethrower being what it is
    - Gauss Barrel being another useless mechanic that's just there for the sake of it.


    I'm expecting big changes for the machinist
    I am not expecting the Heat Mechanic to go away (but i'm expecting some rework)
    I am expecting big change to wildfire and possibly the merge of Wildfire/Rapide Fire into a single skill as you said.

    Regarding Hot Shot, if they don't add any interaction with a future skill, I wouldn't be surprised if that skill just get removed.
    On the other hand, we have to use hot shot on quite a few job quest so... perhaps it will stay be simply be reworked / improved
    With the addition of 3-4 new skills (1-2 traits), some skill will go away, especially on a job that is already considered hard to play.


    Personally I'd like to see more gadget, I mean... this is the "Machinist" not the "Hot gunner"
    (4)
    Last edited by Sylvain; 06-18-2018 at 07:46 PM.

  6. #6
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by Sylvain View Post
    snip
    Agree with pretty much all this. The larger Wildfire window in Heavensward was nice because on a basic level, apart from things like Reassemble, it didn't necessarily matter when you used the skills and in what order, as long as they all fitted inside, which they had time for. At worst you might not be able to squeeze in a quick non-cast Split Shot at the last split second which wasn't earth-shattering. I think increasing the window would be the simplest way to make it less of a frantic, clipping mess every wildfire, especially for those with higher ping. And adjusting other timers around it accordingly.

    The Heat Gauge is a weird one. It's a nice mechanic on paper, and I like that kind of thing in other games, but it just doesn't really gel too well here. Specifically the Overheat part at least. I've seen suggested making Flamethrower an automatic Overheat when used, potentially even sustaining the overheat timer at 10s until FT ends. Which would be a great fix given current mechanics, but I don't know if we'd see something like that before the next expansion. It will be interesting to see how they handle FT / OH.
    (0)

  7. #7
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    I'm not sure about expecting big changes. Or at least, any "big" changes might not be for the better. I'd rather keep expectations low.

    As for MCH currently.. I don't know, it's probably just me.. But I don't really see a problem with it? It's certainly tough to execute in some situations. I've enjoyed MCH more in SB than I ever thought I would in HW, but I just finally started raiding with it this week for a friend's group I'm helping out. Watch the struggle from last night here: https://www.twitch.tv/videos/274493392 (my first time MCH on God Kefka)

    Perhaps I'm lucky with decent internet so double-weaving and stuff isn't too much of an issue. My only real "complaint" with MCH is it seems like every effin mechanic lines up in a wildfire window. It requires an extreme amount finger acrobatics sometimes. But IMO it's part of the challenge of the class. It's not an easy job to master and it's OK to have jobs that aren't easy to master. But it's all just my personal opinion. I'd take a little more forgiveness with Wildfire execution but not at the expense of making it brain dead.
    (2)
    Last edited by whiskeybravo; 06-19-2018 at 12:10 AM.

  8. #8
    Player
    Pyitoechito's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Baragara Nazzlohsyn
    World
    Cactuar
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Sylvain View Post
    - Wildfire is too restrictive / latency dependant and requires you too weave too many skills when using it (Rapide Fire for instance... which doesn't help the weaving problem)
    - Too much of the gameplay revolves around that Wildfire short window. however unlike Bahmut/ Dreawyrm Trance, this windows isn't a walk in the park to execute.
    I feel like Wildfire isn't going to go anywhere, so MCH will always have that execution-heavy burn window in its kit. It would be nice if the window was more intuitive and open, though.

    Perhaps they could blend the open Wildfire window of HW with the restricted GCD count of SB. Increase the WF window back to 15s, but add an additional trigger where WF automatically detonates after the 5th weaponskill used in the window (WF debuff has a counter that counts down the number of WS left before detonation). It would at least solve the latency-based issue for MCH. Overheat would probably have to be increased to 12~15s to compensate.

    Quote Originally Posted by Sylvain View Post
    - Turrets are useless and boring (beside being an enormous DoT you preplace)
    Definitely a byproduct of the move from HW to SB. Would be nice to have a bit more interaction from the turrets, like a CD order-to-attack that doesn't blow it up.

    Hey what if, just for kicks, Ricochet was altered to target the turret? The MCH shoots a special shot at the turret that changes depending on which turret they have out. If the Bishop (AoE) is active, the the shot scatters and damages the area around the turret. If the Rook is active, the shot ricochets and strikes the turret's current target (more damage than AoE version).

    Quote Originally Posted by Sylvain View Post
    - Heat mechanic is either loved or hated. I prefered the 4.0 version of it, I think it was more fun. Now it takes too much time to builds up
    Never experienced the 4.0 heat management, but I'd like to. It would certainly be interesting to actually play with managing heat between Wildfires.

    Quote Originally Posted by Sylvain View Post
    - Flamethrower being what it is
    Visually, Flamethrower is stunning. Mechanically, it has its use as to go-to-overheat button. But the aesthetic combined with how it's optimally used is terrible outside of the opener. I absolutely hate the "puff" (getting the one tick out to go into overheat). I'd be satisfied if the norm was 2 ticks of FT minimum, so it's at least held out for an entire second.

    What if, alongside increasing heat from WS back to 10, FT had a scaling heat increase per tick? Say the first tick of FT adds 5 heat, then the second tick adds 10 (5×2) heat, and the third tick adds 15 (5×3) heat up to a maximum of 25 heat per tick. This way, as long as the user wasn't at 95 heat before activating FT, it would have to be held for at least one second to get 2 ticks out. The drawback with this would be that 0-to-Overheat would require 6 ticks (5s) of FT instead of the current 5 ticks (4s).

    Could also reduce the base damage and throw in a stacking burn DoT (a la PvP) just for kicks. Each FT tick adds a stack of burn DoT (max 5 stacks) and refreshes the burn duration.

    Quote Originally Posted by Sylvain View Post
    - Gauss Barrel being another useless mechanic that's just there for the sake of it.
    Agreed, hate it. Simplest change (as many others have suggested) would be to make it a trait at 52 that adds 5% damage dealt, then add the heat mechanic alongside Cooldown at 62. Have the barrel automatically reapply after Overheat's 10s lockout.

    Quote Originally Posted by Sylvain View Post
    Regarding Hot Shot, if they don't add any interaction with a future skill, I wouldn't be surprised if that skill just get removed.
    With it being called "Hot Shot", maybe they'll add some interaction with the heat gauge or something.
    (0)
    Last edited by Pyitoechito; 06-19-2018 at 04:37 AM.

  9. #9
    Player
    Idolon's Avatar
    Join Date
    Sep 2015
    Posts
    59
    Character
    Rinh Maimhov
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Pyitoechito View Post
    Never experienced the 4.0 heat management, but I'd like to. It would certainly be interesting to actually play with managing heat between Wildfires.
    PvP is about as close as you can get now, since they kept 10 heat per heated shot there. Wildfire is quite different now though.
    (1)

  10. #10
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Pyitoechito View Post
    snip
    Oh Wildfire will stay for sure, but as I said, the way it currently opperates is an issue. It requires too much weaving and a good connection for that weaving.
    It's not a fun mechanic to execute (I'm sure some people love it but overall feedback are rather negative)
    There's tons of things thye could do. One of the popular request is either extend the duration or make it affect a fixed amount of GCD. I'm more in favoir of the last one, so your connection wouldn't matter.

    I love the Ricochet suggestion and yes Flamethrower is visually very pleasing, but that's pretty much where the awesomeness of this skill both start and end, the visual.

    Hot Shot used to grant more Heat if I remember correctly.
    But yeah it could be improved through a trait or something.



    I mean, I just summarized what, overall, people say about the MCH. Some people may be fine with some aspect of what I listed but that's what I feel is the general feeling.
    For the Heat Mechanic I think it's more on the "hate" side of things currently. I loved it in 4.0 (and A LOT of people despised it).
    But I have to say that it made the Wildfire windows even more erractic. Managing the Heat + The wildfire wasn't always super easy.

    On the other hand, the fact that bullet kept your gun from Heating actually had a real impact on your gameplay.
    I can't recall numbers properly because I just play MCH occasionnally but I think it was something like 10 Heat per skill and 15 or 20 for Hot Shot or something.

    Quote Originally Posted by Idolon View Post
    PvP is about as close as you can get now, since they kept 10 heat per heated shot there. Wildfire is quite different now though.
    Well I at least got the higher heat right
    (0)
    Last edited by Sylvain; 06-19-2018 at 07:27 PM.

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