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  1. #5
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    As Lumadurin said, there are definitely some odd design choices and you can expect another big rework of the job for 5.0.

    Usually the biggest complain are (not in any specific order)

    - Wildfire is too restrictive / latency dependant and requires you too weave too many skills when using it (Rapide Fire for instance... which doesn't help the weaving problem)
    - Too much of the gameplay revolves around that Wildfire short window. however unlike Bahmut/ Dreawyrm Trance, this windows isn't a walk in the park to execute.
    - Turrets are useless and boring (beside being an enormous DoT you preplace)
    - Heat mechanic is either loved or hated. I prefered the 4.0 version of it, I think it was more fun. Now it takes too much time to builds up
    - Flamethrower being what it is
    - Gauss Barrel being another useless mechanic that's just there for the sake of it.


    I'm expecting big changes for the machinist
    I am not expecting the Heat Mechanic to go away (but i'm expecting some rework)
    I am expecting big change to wildfire and possibly the merge of Wildfire/Rapide Fire into a single skill as you said.

    Regarding Hot Shot, if they don't add any interaction with a future skill, I wouldn't be surprised if that skill just get removed.
    On the other hand, we have to use hot shot on quite a few job quest so... perhaps it will stay be simply be reworked / improved
    With the addition of 3-4 new skills (1-2 traits), some skill will go away, especially on a job that is already considered hard to play.


    Personally I'd like to see more gadget, I mean... this is the "Machinist" not the "Hot gunner"
    (4)
    Last edited by Sylvain; 06-18-2018 at 07:46 PM.