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  1. #8
    Player
    Pyitoechito's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Baragara Nazzlohsyn
    World
    Cactuar
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Sylvain View Post
    - Wildfire is too restrictive / latency dependant and requires you too weave too many skills when using it (Rapide Fire for instance... which doesn't help the weaving problem)
    - Too much of the gameplay revolves around that Wildfire short window. however unlike Bahmut/ Dreawyrm Trance, this windows isn't a walk in the park to execute.
    I feel like Wildfire isn't going to go anywhere, so MCH will always have that execution-heavy burn window in its kit. It would be nice if the window was more intuitive and open, though.

    Perhaps they could blend the open Wildfire window of HW with the restricted GCD count of SB. Increase the WF window back to 15s, but add an additional trigger where WF automatically detonates after the 5th weaponskill used in the window (WF debuff has a counter that counts down the number of WS left before detonation). It would at least solve the latency-based issue for MCH. Overheat would probably have to be increased to 12~15s to compensate.

    Quote Originally Posted by Sylvain View Post
    - Turrets are useless and boring (beside being an enormous DoT you preplace)
    Definitely a byproduct of the move from HW to SB. Would be nice to have a bit more interaction from the turrets, like a CD order-to-attack that doesn't blow it up.

    Hey what if, just for kicks, Ricochet was altered to target the turret? The MCH shoots a special shot at the turret that changes depending on which turret they have out. If the Bishop (AoE) is active, the the shot scatters and damages the area around the turret. If the Rook is active, the shot ricochets and strikes the turret's current target (more damage than AoE version).

    Quote Originally Posted by Sylvain View Post
    - Heat mechanic is either loved or hated. I prefered the 4.0 version of it, I think it was more fun. Now it takes too much time to builds up
    Never experienced the 4.0 heat management, but I'd like to. It would certainly be interesting to actually play with managing heat between Wildfires.

    Quote Originally Posted by Sylvain View Post
    - Flamethrower being what it is
    Visually, Flamethrower is stunning. Mechanically, it has its use as to go-to-overheat button. But the aesthetic combined with how it's optimally used is terrible outside of the opener. I absolutely hate the "puff" (getting the one tick out to go into overheat). I'd be satisfied if the norm was 2 ticks of FT minimum, so it's at least held out for an entire second.

    What if, alongside increasing heat from WS back to 10, FT had a scaling heat increase per tick? Say the first tick of FT adds 5 heat, then the second tick adds 10 (5×2) heat, and the third tick adds 15 (5×3) heat up to a maximum of 25 heat per tick. This way, as long as the user wasn't at 95 heat before activating FT, it would have to be held for at least one second to get 2 ticks out. The drawback with this would be that 0-to-Overheat would require 6 ticks (5s) of FT instead of the current 5 ticks (4s).

    Could also reduce the base damage and throw in a stacking burn DoT (a la PvP) just for kicks. Each FT tick adds a stack of burn DoT (max 5 stacks) and refreshes the burn duration.

    Quote Originally Posted by Sylvain View Post
    - Gauss Barrel being another useless mechanic that's just there for the sake of it.
    Agreed, hate it. Simplest change (as many others have suggested) would be to make it a trait at 52 that adds 5% damage dealt, then add the heat mechanic alongside Cooldown at 62. Have the barrel automatically reapply after Overheat's 10s lockout.

    Quote Originally Posted by Sylvain View Post
    Regarding Hot Shot, if they don't add any interaction with a future skill, I wouldn't be surprised if that skill just get removed.
    With it being called "Hot Shot", maybe they'll add some interaction with the heat gauge or something.
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    Last edited by Pyitoechito; 06-19-2018 at 04:37 AM.