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  1. #1
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by shao32 View Post
    how many times you will use TBN as a excuse for fluff mitigation? TBN is barely to not worthy against fluff mitigation outside of savage-
    Outside of savage and mass pulls? You mean content that hits like a feather anyways? Come on, man. If there's not enough damage from fluff, then it's irrelevant. Also, no such thing as bad luck for when a boss starts casting, it's all planned. You need to learn an encounter better if this is an issue.
    (4)

  2. #2
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Hierro View Post
    Outside of savage and mass pulls? You mean content that hits like a feather anyways? Come on, man. If there's not enough damage from fluff, then it's irrelevant. Also, no such thing as bad luck for when a boss starts casting, it's all planned. You need to learn an encounter better if this is an issue.
    since reaching a number of TBN per combat it become a loss, 15 if i remember well, every artificial bloodspiller dealy natural resource generation and with it natural bloodspiller with are a always a dps gain compared to the artifical ones that are dps neutral at best most of the time and being sightly dps loss other times, spaming TBN is not a correct way to use it properly, as MT only by TB and raid aoes you reach around 10-12 TBN per combat easily, and yes combat are scripted but i doubt noone outhere memorize the exact number of AA every boss do betwen mechanics to be sure they dont waste 140 potency for nothing.
    (1)

  3. #3
    Player
    Megguido's Avatar
    Join Date
    Jul 2017
    Posts
    145
    Character
    Minati Illu
    World
    Cerberus
    Main Class
    Summoner Lv 90
    That's why you plan your cooldowns. You shouldn't use TBN to mitigate as much auto-attacks as possible. You should use it when it's relevent, there's no point in mitigating autos when there's just autos. It's great when something else has the healers' attention (like prey markers on O7S).

    Also, TBN is DPS neutral, Inner beast costs 170 potency and 5 to 25% damage. Inner Beast is also very short (6s), so you'll pretty much only mitigate the tankbuster and the following auto. I'll take O7S' Arm&Hammer as an example: it deals 70k naked, and autos around 13k. So about 83k damage to mitigate: Inner Beast will reduce that by 20%. 83k * 20% = 16.6k damage mitigated, when TBN will mitigate "only" 13k damage. You're losing 170 potency and locking yourself in tank stance for 10s to mitigate 4000 more damage, I'm not calling that much more than TBN considering the cost of such mitigation. Also, when are you really using Inner Beast to mitigate an Ultima ?

    Once again, that's not 5 more seconds on their 30% damage reduction that makes WAR defensive kit so strong. It's Holmgang. Of course WAR will be so sturdy, if you play full turtle tank. Enjoy the 2k DPS gameplay spamming Inner Beast.

    and all of this is meaningless bcs no matter who have the biggest cushion in they ass bcs dont save GCD of any healer.
    I mean, a WAR will Holmgang (e.g.) clown's Hyperdrive. That's 65k HP that you have to heal eventually. Keep your Benediction for that, or blow several oGCD / GCD instead.
    For the same tankbuster, DRK can mitigate it to reduce the hit to, say, 25k. You don't even need immediate healing, and an excog is usually enough. Healer can save the Benediction for something else. SCH can use their aether stack on drain instead of Lustrate.
    (2)
    Last edited by Megguido; 06-19-2018 at 05:40 PM.