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  1. #1
    Player
    Megguido's Avatar
    Join Date
    Jul 2017
    Posts
    145
    Character
    Minati Illu
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Current savage fights are tuned in such a way DPS checks and enrage timers are possible to pass with any team comp. Sure you'll make it a bit easier by playing SMN instead of RDM. But then, if you can't pass a DPS check as RDM, the issue is not the job, it's either yourself or the team that is lacking damage (lacking damage not because they play "undertuned" jobs, but because they can't play it properly).

    I can understand the feeling of playing a job that deal 500 flat DPS less than its counterpart, that you feel less impactful. But please, saying you're holding the team back because you're playing RDM instead of SMN is complete bullshit. "Oh we would have cleared 1 week earlier if we passed the 1% enrage, but we couldn't because you player a sh.t job" isn't an argument, because during progression a SMN won't have so much DPS than a RDM.

    SMN perform so well over RDM because we're like 4 months after the raid tier release. Because a SMN needs to know all the timings in the fight to take advantage of their burst phase (and that's not the only one in this case). On the other hand, a RDM is much more adaptative and can still dish out good damage. The statistical DPS difference wasn't that high during the first month of Sigmascape savage, because RDMs were way faster at optimizing their damage than SMN.

    I'll take my own experience as an example. I was playing with a team of about same skill level. DPS were BRD/MNK/SAM/RDM, and during progression, RDM was either 1st or 2nd DPS of the team, every single time, because MNK and SAM had to learn how to deal with positionals and uptime while doing mechanics, whereas RDM were much more free to do mechanics. We had no ninja nor dragoon to boost our damahe output, but we still had enough damage to pass all DPS checks (even with a BRD without piercing debuff, a SAM that brings nothing to the team much like BLM, and RDM that is supposed to be the least damaging job).

    Once again, if your team fails at 1% enrage they can't blame you for playing RDM or BLM instead of SMN. Don't feel bad because you aren't playing the right job and holding your team back. Feel bad because you f.cked up your rotation or a mechanic. It's the same reasoning kids have on video games : "I lost because my character is bad" instead of "I lost because I played poorly".
    (1)
    Last edited by Megguido; 06-15-2018 at 07:16 PM.

  2. #2
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Megguido View Post
    snip.
    You fail to understand this. There are more scenarios for a blm giving 100% to wipe than a smn giving 100%. It's not entirely your input, it's how insanely stronger smn can carry a group. It's selfish to not use it unless it's just weekly clears.

    Viable=/=optimal. It's viable to do god kefka with 4 rdm's 2 drk, and 2 ast. That doesn't mean it's a good idea.
    (1)
    Last edited by Zerathor; 06-15-2018 at 09:09 PM.