

No one plays Monster Hunter for that or was it ever about that. The type of game it is in the title you hunt monsters.
You beat up giant monsters and get badass armor from beating giant monsters to show off.
The beating up is dull, and the armor is ugly. MH started out as a PS2 game over fifteen years ago, and its mechanics only now are starting to escape that. I recommend playing horizon zero dawn sometime, which also has the "kill big critters" theme but it much more story driven with a better world.


Having watched someone playing Horizon:Zero Dawn and dabbled in MHW...No...They are not alike.The beating up is dull, and the armor is ugly. MH started out as a PS2 game over fifteen years ago, and its mechanics only now are starting to escape that. I recommend playing horizon zero dawn sometime, which also has the "kill big critters" theme but it much more story driven with a better world.
Yeah HZD doesn't focus solely on episodes with one monster that takes 45 minutes to kill, and it has much better combat because it's less about using a very ungainly weapon and more about traps or tactical use of mobs and elemental weakness. But it takes a lot from MH and improves it; the triplines and rope caster are far more useful and strategic than any tools in MH, and its able to do a lot more with its world. Why cart when you can program a ride?
I'm not a fan of the gameplay either. That particular genre always seems to try to do too much, and ends up making the game too complicated to get into a flow state for most people. God Eater and Freedom Wars suffer from the same issues too. The JP focus so much on packing the game with a bunch of different systems that they don't nail the core gameplay nearly as well as they think they do. It's kind of why they never really designed a decent FPS till Splatoon, for example. There's always stuff like sharpening weapons, or meta gear solid's stupidly complex QTE flow system.
And honestly, can we all assume people are being subjective when they talk about stuff like this?
Last edited by RiyahArp; 06-15-2018 at 02:46 AM.



>Yeah HZD doesn't focus solely on episodes with one monster that takes 45 minutes to kill
it should only take 10-15 minutes to kill a monster 25 minutes at worst even the big monsters shouldn't take that long unless your severely under geared
>and it has much better combat because it's less about using a very ungainly weapon
Opinion and not all weapons are ugly
>and more about traps or tactical use of mobs and elemental weakness.
there are traps in MH and every monster has there own set of elemental weaknesses
>But it takes a lot from MH and improves it
it really doesn't since it plays nothing like MH
you haven't played MH much but you act like you know the ins and out of every game, you're entitled to your opinion but your stating things as facts and that others peoples opinions don't matter.
I'm imagining they played the game once without any semblance of tactic or strategy, slowly whittling away a monster, hitting it in the worst spots and dealing minuscule damage for 45 min and thought that was the game.
The visual aesthetic of MH is my jam, I love the broad use of bone, fur, and flesh with/out metal to create a large variety of armors. They may not all look perfect but even some of the clumsier designs I still have some love for; even some of the wackier niche armors like the Butterfly set are awesome, gimme dat!



If you go into Monster Hunter looking at it like it's a glorified hack and slash, you're not going to get much enjoyment out of it. The combat itself is the thrill of the game and just like FFXIV, you can gitgud or you can barely scrape by. The difference with Monster Hunter is "barely scrapping by" eventually weeds players out once high rank hits. Those that manage to stick around probably won't make it in G-rank, as there are legit combos, one-shots and tech traps. The game has a legit learning curve and those that don't want to learn it tend to give up with an immensely bad impression of the game. It is absolutely unforgiving in that aspect; you have to learn the monsters and you have to learn the weapon.The beating up is dull, and the armor is ugly. MH started out as a PS2 game over fifteen years ago, and its mechanics only now are starting to escape that. I recommend playing horizon zero dawn sometime, which also has the "kill big critters" theme but it much more story driven with a better world.
The limited time and carts see to it that you're forced to improve.
Played Horizon: Zero Dawn. Horizon lacks all of the finesse Monster Hunter has. The combat is not nearly as refined as Monster Hunter's combat.
The game has also had quite appealing armor, but only if you've actually looked at all of them. Early armors tend tend to be basic and slightly airing on the ugly side. There are people that are still obsessed with some of the older armor: Kirin, Nargacuga, Barioth, Bnahabra, Mizutsune and even Jinouga.
If you're playing the game right, a monster won't take more than 15-20 minutes (basically, your dungeon run in FFXIV). It's completely possible to kill a monster in minutes, or even, seconds. Monster Hunter both has traps and elemental weaknesses to exploit. Other varied game-play comes with the weapon itself: LBG laying down landmines; HBG turning into a tommy-gun or prone to snipe; bow turning into a long-ranged sniper capitalizing dragon piercer; etc.
You mean like FPS have ammunition and reloading of guns? S'same thing.
A lot of this stuff is subjective, but comparing the two games isn't; you can objectively compare their combat systems from a mechanical standpoint. I can already tell you that Monster Hunter's is better; there's no RNG behind your actions in Monster Hunter or applying status to monsters (dizzy, stun, KO, staggers, para, sleep, poison, blast, exhaustion, severing - NONE of this is RNG), but there absolutely is in Horizon: Zero Dawn (stuns, stripping, etc.).
Last edited by JunseiKei; 06-15-2018 at 12:55 PM. Reason: Had to clarify how you would compare to the two games' combat.
This is subjective and varies from person-to-person. Though if you are playing MH for the story yeah I will agree that it is lack luster, but thankfully it is not a game that is based around story. Also Zero Dawn is a far cry from MH.
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