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  1. #27
    Player Jhett_Magnum's Avatar
    Join Date
    Dec 2014
    Posts
    385
    Character
    Zanku Hado
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    So the only things I’m a fan of is the soul survive and Shadow Wall change.

    If DRK is getting reworked for 4.4 ( I doubt) I’d propose this:

    Dark Arts - Increases damage dealt by 25%. MP regeneration stops during battle and Refresh statuses granted by others have no effect.
    Effect ends upon reuse.

    Darkside- Attune with the darkness within you, reducing weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 10% and converts physical damage dealt into MP, while reducing weaponskill TP cost by 20%. Also increases Blood Gauge by 3 each time a physical attack lands.
    Duration: 60s (Blood Gauge)
    Cannot be used while under the effect of Grit. Effect is canceled if Grit is activated.

    Bloodspiller - Delivers an attack with a potency of 400. (oGCD)
    Darkside Potency: 540
    Grit Potency: 475
    Dark Arts + Grit Potency: 650
    Additional Effect: Extends Darkside and Blood Price effects by 7s and 8s respectively.

    Scourge - Delivers an attack with a potency of 100.
    Darkside Potency:
    Combo Action: Spinning Slash
    Combo Potency: 240
    Darkside Combo Potency: 380
    Additional Effect: Damage over time
    Potency: 75
    Duration: 24s

    Edit: Nvm, way to similar to NIN
    (0)
    Last edited by Jhett_Magnum; 06-11-2018 at 02:01 PM.

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