Quote Originally Posted by Erakir View Post
EverQuest. EverQuest raiding was vastly different than WoW raiding and can be seen somewhat in the design of Molten Core which was made by a lot of EQ developers as I understand it, where you didn't need all 40 people on the ball or with great gear to clear the encounters.
FFXI raiding was also more slower and more about time commitment. It actually had the same problems as EQ, mostly because it copied a lot of the formula. The bigger problem is that they also started skill gating with chains of promathia, which led to Sea being underused, and a more casual (but still very hard) focus in the next expansion. But most of the core raids or things weren't as skill based as opposed to time based. You farmed a pop and then claimed a mob.