Quote Originally Posted by Mahrze View Post
DA spam is just not interesting nor doing anything but being a 25% MP for 140 Potency crutch on most of the actions that use it. Its gimmick doesn't add a layer of reward, but its a layer of unnecessary button bloat. Which "supposedly" was what they were trying to cut down in SB.

At its core, DRK was a paper tank that needed to take three steps to what its peers achieve with different methods. As is, it now needs only 2 steps.

All in all, DRKs Blackblood gimmick and MP usage isn't as interwoven as you'd think.
^ Pretty much this. It's a way to compensate for the lack of a third combo tree while giving DRK it's "gimmick". As a WAR main since 2.0 beta even I feel like I press too much buttons for a tank and I've been through the BIR combo days where you needed 9 gcds in Berserk with off gcds timed properly. This can easily be fixed by making DA a duration buff and any skill used under it will receive said buff during its duration for 5.0. I'd even go so far as to make it drain the Blood gauge so its actually useful outside of 3 moves. However the recent 4.3 buffs has made DRK a lot more manageable for me and I find myself playing it more.