That part is very subjective. Current DRK might be boring for you, it might not be boring for everybody. Also, what would feel like a Dark Knight for you ? I'm pretty sure that will differ if you ask several people.



Is it really though? It plays more like a DPS class than a tank. And instead of a mana chugger it'd fit better if it could sacrifice its own HP for defensive benefits.
It would probably be hard to balance a tank job that sacrifices its own HP (more HP are a defensive boost after all). From other FF games, Dark Knight is usually a damage dealing job with higher defense than average but sacrifices HP for very powerful attacks.
There's two problems with this fantasy:
1) You don't want a tank that burns its own HP pool. And if you do, your healers probably don't.
2) Very hard hitting attacks on a tank. WAR has something like that, and they hit like wet noodle 80% of the time as a counterpart.
In FFXIV (imo), DRK's fantasy is they drain MP from enemies ("Blood" from Blood weapon, Syphon strike for example) and sacrifice it for more damage or more mitigation (TBN).

Well, the job was liked at his release for the difficulty, some players complained about that, SE made it easier to play, and now players who liked the difficulty find it boring and the others like it now.
Same thing for the WAR since the last changes.
"Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle
You contradict yourself here. You say everyone has their own tastes, yet it’s foolish when I say to play to your tastes. So what should happen then? There are so many ideas of what makes a drk “fun” that we aren’t all gonna get what we want. Better to accept what we have and if it’s not for you, play something that is.
Everybody has different taste. You say you didn't like the RNG procs in HW but a lot of DRK mains did. Hence complaints. DRK used to have to manage MP, some people liked that it required more prep/planning others didn't. Hence complaining. DRK's cds were longer and had less impact than PLD/WAR. Hence complaints. DRK kit had no synergy with itself or party members.. Hence complaints.
OP just boiled all that down to "you don't like DA spam play another job". You don't have to be a DRK main to see how foolish an assessment that is....


So, since you don't understand the complaints and you're sitting on the "its not for you" mentality. Why -literally- <insert anything here> regarding this topic you started. Really, why?
If you say so.


How is that a contradiction? I was simply elaborating on a few points of contention surrounding DRK. It's not just about DA spam.. And a weak tank is not something you just "play to your tastes". It needed to be fixed to stay competitive with what the other 2 tanks offer.You contradict yourself here. You say everyone has their own tastes, yet it’s foolish when I say to play to your tastes. So what should happen then? There are so many ideas of what makes a drk “fun” that we aren’t all gonna get what we want. Better to accept what we have and if it’s not for you, play something that is.
Last edited by whiskeybravo; 06-05-2018 at 02:05 AM.
Well done avoiding the question, but it still stands.
As for the complaints, I can see why older drk players would want the old system back. I liked it too. But I also like this one. Maybe you are all too blinded by the perceived lack of choices, but the button bloat from HW was truly terrible. And with the inclusion of 60-70 skills, it would’ve only gotten worse if we kept the old system.


Avoiding what question? That question was neither aimed at me nor does it hold any relevance to any of my previous replies. It simply boils down to you being free to disagree with the opinions of other players who also run DRK who themselves disagree with your opinion. We're all free to disagree. Besides, you just did the same.Well done avoiding the question, but it still stands.
As for the complaints, I can see why older drk players would want the old system back. I liked it too. But I also like this one. Maybe you are all too blinded by the perceived lack of choices, but the button bloat from HW was truly terrible. And with the inclusion of 60-70 skills, it would’ve only gotten worse if we kept the old system.
Personally, I'm not asking for the old system back. Asking for the same substance the old system had. That when you pair up DA with x skill, the result is satisfactory and not just a direct potency buff. That DA and Darkside is more substantial than pressing it every 2 out of 3 actions or a set it and forget it skill trait.
I mean, if our requests are shaping DRK into something you don't want, well... You know the drill.
Last edited by Mahrze; 06-05-2018 at 02:08 AM.
If you say so.



the play style is clunky,MP shouldn't drain on single targets like BLM spamming fire 2,Dark arts spam,Important CD locked in stances,less damage mitigation and utilities then paladin but still do only equal damage,tbn should be learned around lvl 64 so leveling is much easier for those later dungeons
i want all the tanks to have some uses in every fight not make it seem like we only have 2 tanks and the other just suffers in about every way
sole survivor and plunge animation changes are cool at least
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