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  1. #16
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Gemina View Post
    There really isn't much reason for SAM and RDM to do what the quest requires. The requirements for the previous two relics, when you boil it down is just doing what most people do throughout their gaming days. They eat up poetics and GC seals like there is no tomorrow, so you run countless dungeons, roulettes, and beast tribes for both quest and poe/seal grind purposes. They can also eat up gil if you don't have your own crafters leveled, or help from one. I did say the journey itself is rewarding, but not the only reward. You still want to yield the fruit of all your labor as well.
    You want the fruit of your labor, but my point is, if they introduce a weapon people will be forced to go through that labor to get it. Your own description doesn't make it sound compelling, so why wall an item behind it? You're thinking about this only from your own perspective, and ignoring the perspective of others who may not feel the same way about the relic quest.

    Quote Originally Posted by ArcaneCarbuncle View Post
    I don't know about you, but when i think about a Anima Lux-style Rapier my mouth starts to water.
    Just... a super simplistic looking tuck that, when drawn, sprouts an elaborate, glowing handguard while the crystal-focus gets WHM-Lux like wings?
    Sign me the hell up. xD
    That sounds cool, but why put it behind an obsolete* relic grind? Why not just make a craftable weapon or something? Creating new glamour behind an old grind is bad design.

    *When I say "obsolete" what I mean is that the reward is obsolete, and the original reason for the content (i.e., to get a relevant relic weapon) no longer exists. Coil and Alexander are also obsolete in the same sense, as is the Rowena quest to kill Extreme primals for weapons, etc. All of that content is of course still totally viable, and I heartily encourage people who haven't previously played through Alexander to do so now that Normal Raid Roulette makes it convenient to do so. But you're not going to get a meaningful reward. The rewards from obsolete content are still viable as glamour, but Square Enix knows what a pain they are to get at this point, which is why they make craftable versions of so many of them.
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    Last edited by Talraen; 05-31-2018 at 10:44 PM.