At this point, anima weapons are only useful as glamour. If they released really cool glamour items locked behind a very long, obsolete grind, I'd be very annoyed. What's the upside here?
1. Cursairs and MCHs don't use their guns in the same way. Similar to how PLDs, SAM, RDMs, and DRKs have different types of swords that are utilized differently. Or BLMs and WHMs.
2. That's an interesting point of discussion about the canonity of dungeon weapons. At the very least, they don't come with an entire questline that establishes key points in Hydaelyn's history. And even if they are canon, they're certainly not going to invest all that time and effort in outdated level 50 weapons, they'll throw the lore in future job-related quests and the glamour designs on future gear.
The journey. Possessing a really cool glamour weapon that you can't just buy, craft, or get through RNG. The fact that through the questline, you will come out of it far more experienced in your chosen job opposed to the person that beelines to max level/ilevel. Especially if you do everything synced. For every dungeon and 8-man trial these things throw you in, you are helping out those other 3-7 players just by running the content with them.
Most players just see the destination, and determine its value based on that alone. I beg to differ, as everything that happens between staring point A, and destination point B is all valuable experience that the game can't put a number on. However, the game can give you a relic, which even after nerfs lets other players know that you are serious about this job you're playing.
I normally keep expectations low, but when I see a player with a ARR and/or HW relic, they go up a bit and I have yet to be disappointed by any of them.
You can take that exact same journey without having RDM or SAM anima weapons. You can do it with any of the pre-Stormblood jobs, or you can even do them on RDM or SAM by just doing all the busywork of the anima quest without actually doing the quests.The journey. Possessing a really cool glamour weapon that you can't just buy, craft, or get through RNG. The fact that through the questline, you will come out of it far more experienced in your chosen job opposed to the person that beelines to max level/ilevel. Especially if you do everything synced. For every dungeon and 8-man trial these things throw you in, you are helping out those other 3-7 players just by running the content with them.
Most players just see the destination, and determine its value based on that alone. I beg to differ, as everything that happens between staring point A, and destination point B is all valuable experience that the game can't put a number on. However, the game can give you a relic, which even after nerfs lets other players know that you are serious about this job you're playing.
I normally keep expectations low, but when I see a player with a ARR and/or HW relic, they go up a bit and I have yet to be disappointed by any of them.
Even if you assume people with a relic are generally better, I don't think that assumption holds for people who get a relic once the content is obsolete. They can overgear or even unsync all of the relevant content. It just tells me they're persistent.
While that may be true, MCHs still use a rather wide selection of different guntypes in exactly the same way. (Not to mention from whom we learn to use our gun in the first place.) So I'm not sure wether that point can really be applied here.1. Cursairs and MCHs don't use their guns in the same way. Similar to how PLDs, SAM, RDMs, and DRKs have different types of swords that are utilized differently. Or BLMs and WHMs.
2. That's an interesting point of discussion about the canonity of dungeon weapons. At the very least, they don't come with an entire questline that establishes key points in Hydaelyn's history. And even if they are canon, they're certainly not going to invest all that time and effort in outdated level 50 weapons, they'll throw the lore in future job-related quests and the glamour designs on future gear.
And I know where you're coming from from a development standpoint and I'm not saying the have to do it, but as i said before, it'd still be a nice gesture to those who want to put the time in. ^^
(And I'd love if they actually decided to establish 'keypoints in Hydaelyns History' or at least proper job-related lore in future Jobquests rather then pulling completely unrelated Storylines out of their butts like they did for some of the SB-Jobquests *coughAstrologiancough* But thats a completely different discussion, so, uh... yeh)
Obsolete is in the eye of the beholder, just because you wouldn't wanna do it (again) doesn't mean other people don't. And long? Hardly. Especially since you can literally stock up on most Items you'd need before even starting the questline, only using currencies the game a) drowns you in anyway an b) you don't really need for anything else. There's four steps you can't prep for one way or another, most of which can be at least partially soloed if you chose to to so.
Add to that that models are gonna be reused multiple times throughout the questline with different textures and glows anyway I don't really see much of a problem, but oh well...
/secondedThe journey. Possessing a really cool glamour weapon that you can't just buy, craft, or get through RNG. The fact that through the questline, you will come out of it far more experienced in your chosen job opposed to the person that beelines to max level/ilevel. Especially if you do everything synced. For every dungeon and 8-man trial these things throw you in, you are helping out those other 3-7 players just by running the content with them.
Most players just see the destination, and determine its value based on that alone. I beg to differ, as everything that happens between staring point A, and destination point B is all valuable experience that the game can't put a number on. However, the game can give you a relic, which even after nerfs lets other players know that you are serious about this job you're playing.
I normally keep expectations low, but when I see a player with a ARR and/or HW relic, they go up a bit and I have yet to be disappointed by any of them.
I always found Relicquests a good way to 'bond' with the Jobs I play and show my dedication to them.
They can do a lot of things, but are you willing to sacrifice current content for them adding it in?
The problem with AST is that it's not native to Eorzea so they can't really develop it without stepping on Sharlyan toes. Most jobs came from Eorzea so they could continue to build on it. NIN is a hybrid but had it easy because Othard was added to the expansion. MNK had a frigging field-day. DRK is less about the job and more its impact on you as a character so it doesn't care about geography, and MCH is from Ishgard so they always have something to fall on. AST has none of that, meanwhile the BLM questline came full circle to expand on the same story you hear when you get the Relic weapon.*coughAstrologiancough*
There really isn't much reason for SAM and RDM to do what the quest requires. The requirements for the previous two relics, when you boil it down is just doing what most people do throughout their gaming days. They eat up poetics and GC seals like there is no tomorrow, so you run countless dungeons, roulettes, and beast tribes for both quest and poe/seal grind purposes. They can also eat up gil if you don't have your own crafters leveled, or help from one. I did say the journey itself is rewarding, but not the only reward. You still want to yield the fruit of all your labor as well.You can take that exact same journey without having RDM or SAM anima weapons. You can do it with any of the pre-Stormblood jobs, or you can even do them on RDM or SAM by just doing all the busywork of the anima quest without actually doing the quests.
Even if you assume people with a relic are generally better, I don't think that assumption holds for people who get a relic once the content is obsolete. They can overgear or even unsync all of the relevant content. It just tells me they're persistent.
And I would have to disagree. Synced or unsynced, geared or over geared; it is still a lot of content you have to go through to complete these things. I never said that this person will play at a savage level, but you can keep your expectations of players in possession of a relic a little higher. You can take them more seriously because they take there job very seriously. You would have to be in order to be "persistent". This persistence you speak of applies to more than just acquisition of the relic; it's also applies to just overall experience in that particular class and role.
Really dont see a need especially when pld,ninjas and drks relic looked very similar
Wouldn't want them to do that with RDM and SAM
And Murglies is the nicest looking weapon in the game dont know why your glam be anything else
Not gonna happen OP. They are both Stormblood jobs and no future expansion jobs ever got a relic weapon in previous expansion.
To be fair, no I wouldn't. Its more one of those 'would have been great to get, doesn't seem all that much work' things. But as I said, I understand the reasoning behind not doing it.
My issue with AST isn't that they didn't dive head first into Sharlayan lore, its more that they decided to essentially tell a completely unrelated story to begin with.The problem with AST is that it's not native to Eorzea so they can't really develop it without stepping on Sharlyan toes. Most jobs came from Eorzea so they could continue to build on it. NIN is a hybrid but had it easy because Othard was added to the expansion. MNK had a frigging field-day. DRK is less about the job and more its impact on you as a character so it doesn't care about geography, and MCH is from Ishgard so they always have something to fall on. AST has none of that, meanwhile the BLM questline came full circle to expand on the same story you hear when you get the Relic weapon.
The way I see it, they had two perfectly good opportunities for a more astrologian-y story. For one the numerous mentions of Time Magic throughout the latter half of the HW Jobquests.
And then a more in-depth look at this oh-so-mysterious proto-sharlayan ship, crafted by someone who was alluded to be skilled at divination, like, I don't know, an Astrologian? Which was also conveniently placed in one of the new areas, giving us good reaason to visit there.
Instead we got a Story that was pretty much about a completely different Job; and while they certainly tried to tell us Geomancy and Astromancy are related, I just didn't really buy it.
To me it seemed more like they took an early Idea for the Jobquests for that scrapped Mystic job they talked about and reused parts of it for Astrologian. Didn't sit well with me. :/
I don't know about you, but when i think about a Anima Lux-style Rapier my mouth starts to water.
Just... a super simplistic looking tuck that, when drawn, sprouts an elaborate, glowing handguard while the crystal-focus gets WHM-Lux like wings?
Sign me the hell up. xD
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