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  1. #1
    Player
    ArcaneCarbuncle's Avatar
    Join Date
    Apr 2018
    Posts
    105
    Character
    Saine Lotice
    World
    Zodiark
    Main Class
    Bard Lv 90
    Quote Originally Posted by BillyKaplan View Post
    They can do a lot of things, but are you willing to sacrifice current content for them adding it in?
    To be fair, no I wouldn't. Its more one of those 'would have been great to get, doesn't seem all that much work' things. But as I said, I understand the reasoning behind not doing it.

    Quote Originally Posted by BillyKaplan View Post
    The problem with AST is that it's not native to Eorzea so they can't really develop it without stepping on Sharlyan toes. Most jobs came from Eorzea so they could continue to build on it. NIN is a hybrid but had it easy because Othard was added to the expansion. MNK had a frigging field-day. DRK is less about the job and more its impact on you as a character so it doesn't care about geography, and MCH is from Ishgard so they always have something to fall on. AST has none of that, meanwhile the BLM questline came full circle to expand on the same story you hear when you get the Relic weapon.
    My issue with AST isn't that they didn't dive head first into Sharlayan lore, its more that they decided to essentially tell a completely unrelated story to begin with.
    The way I see it, they had two perfectly good opportunities for a more astrologian-y story. For one the numerous mentions of Time Magic throughout the latter half of the HW Jobquests.
    And then a more in-depth look at this oh-so-mysterious proto-sharlayan ship, crafted by someone who was alluded to be skilled at divination, like, I don't know, an Astrologian? Which was also conveniently placed in one of the new areas, giving us good reaason to visit there.
    Instead we got a Story that was pretty much about a completely different Job; and while they certainly tried to tell us Geomancy and Astromancy are related, I just didn't really buy it.
    To me it seemed more like they took an early Idea for the Jobquests for that scrapped Mystic job they talked about and reused parts of it for Astrologian. Didn't sit well with me. :/

    Quote Originally Posted by Duskane View Post
    Really dont see a need especially when pld,ninjas and drks relic looked very similar
    Wouldn't want them to do that with RDM and SAM

    And Murglies is the nicest looking weapon in the game dont know why your glam be anything else
    I don't know about you, but when i think about a Anima Lux-style Rapier my mouth starts to water.
    Just... a super simplistic looking tuck that, when drawn, sprouts an elaborate, glowing handguard while the crystal-focus gets WHM-Lux like wings?
    Sign me the hell up. xD
    (0)

  2. #2
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    Not gonna happen OP. They are both Stormblood jobs and no future expansion jobs ever got a relic weapon in previous expansion.
    (1)

  3. #3
    Player
    Poptartzilla's Avatar
    Join Date
    Jul 2017
    Posts
    26
    Character
    Pumpkinspice Latte
    World
    Brynhildr
    Main Class
    Arcanist Lv 70
    I myself just completed the sch lux weapon because I love the wings , why ? Because no one uses it anymore. I rarely see people with lux / and that is why I asked about Red and Sam is because I would do it all over again for red mages weapon because I think it look really nice . I say put it there for the people who would want to go for it, it’s something to do, even if it’s out dated.
    (0)

  4. #4
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,358
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    But there's no reason to give RDM and SAM Lux weapons. Much like how there's no reason to give AST, DRK, MCH, RDM and SAM Zeta weapons.
    (2)

  5. #5
    Player Linx0r's Avatar
    Join Date
    May 2016
    Posts
    352
    Character
    Natti Starshine
    World
    Sargatanas
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by ArcaneCarbuncle View Post
    The question should be why wouldn't they? I mean, they added Dreawyrm Weapons for them when Ultimate Bahamut was released and reused those models, why not do the same with Relics now that the Models are reused in Ultimate Ultima? They don't need to do all steps at once, they could add them slowly over time.
    They added these weps to t13 a loooong time ago way before ucb
    (0)

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