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  1. #21
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    I'll say what I told someone in another thread:

    When I do my blacksmith and armorer leves in Limsa, and have to turn them in at the various camps in La Noscea, I'll usually teleport to Bald Knoll first (favorited location, of course, so it costs less Anima), and then from there, I travel on chocobo to Skull Valley, then Iron Lake, then Bloodshore, and eventually loop back around to Limsa. As long as I don't have any other leves to do at the camps and don't get mauled by Kobolds or Raptors along the way, I can usually cover all the areas I need to go to in about half an hour, give or take several minutes.

    Now, I know what you're thinking: half an hour is still a significant amount of time. But remember, for every 1 Anima you spend, it takes 4 hours to get it back. That means if you travel from one area to a camp in another area (say, from Ul'dah to Camp Bloodshore) and don't have it as a favored location, you'll spend 6 Anima - a whole 24 hours worth.

    With that in mind, I try to keep a favored location in each major area, so I can warp to it and then just use my chocobo to go to the other camps in the same area. I think right now, I have Bald Knoll, Broken Water, and Dragonhead (I think, maybe Glory, I can't remember) as my 3 favored locations - Bald Knoll because it's a good starting point to loop around La Noscea when turning in leves, Broken Water for Ifrit and Zaharak, and Dragonhead(?) for Dzaemel Darkhold and Natalan. Also, setting your home point in a strategic location can help, though I usually have mine set for Ul'dah.

    As for the Black Shroud area, I used to have the camp near the Thousand Maws of Toto-Rak favored, but since I never go there anymore and hate traveling the Black Shroud and Gridania in general (seriously, I can't wait for them to change the map; right now, it feels more like a series of trenches rather than a forest...), I'll usually save my Anima-splurging for those camps, if I really need to go there.

    All that aside though, I wouldn't mind SE getting rid of Anima and making all teleports free, or having some sort of Grand Company consumable item that restores Anima, but I think it's fine the way it is now, especially considering that the person with the most Anima in a party can "carpool" for everyone else if necessary. I find it a hell of a lot easier getting around in FF14 than it was in FF11, anyway... I hated how slow-paced that game was... ><
    (1)
    Last edited by Tetsaru; 12-06-2011 at 06:36 AM.

  2. #22
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Haven't read any answers to this thread, but my opinion:
    It's a great idea
    I don't want to get rid of anima, I think it is useful and makes sense.
    But it's really growing back extremely slow..
    And since it's way harder to gain company marks than Gil, it will still be not too easy to get some anima back.
    (1)

  3. #23
    Player
    Pyretta_Blaze's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    625
    Character
    Hazel Meade
    World
    Excalibur
    Main Class
    Fisher Lv 51
    I like anima in the game and would be in favor of the OP's idea of allowing us to purchase it for seals (or Gil for that matter).

    Mostly I am able to be careful and plan out my use of teleports so I don't run out. Sometimes I get low and have to Chocobo and airship it a bit more but in general it works just fine for me.

    There is one exception, local crafting guildleves. These things need to be changed so I can pick up 8 level 40 alchemy leves at a time and deliver them to ONE camp. I wouldn't even mind having to return and pick up 8 more and then teleport to a favored camp and turn in those 8 again.

    I really wish they would change it so I could hold 8 DoW/DoM leves, 8 DoL leves, and 8 DoH leves at one time...
    (1)

  4. #24
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Pyretta_Blaze View Post
    There is one exception, local crafting guildleves. These things need to be changed so I can pick up 8 level 40 alchemy leves at a time and deliver them to ONE camp. I wouldn't even mind having to return and pick up 8 more and then teleport to a favored camp and turn in those 8 again.

    I really wish they would change it so I could hold 8 DoW/DoM leves, 8 DoL leves, and 8 DoH leves at one time...
    Agreed. I never understood why DoH leves stacked with DoW/M leves...

    And not having to travel out to multiple camps just to turn in crafting leves would be nice... but the completion SP, materials, and Guild Marks usually makes it worth it in my opinion.
    (0)

  5. #25
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    I think this is a good idea. There might need to be a limit on how many you can use a day, for example, max of 4 potions per 24 hours, which based off the op's example, would equal 20 anima. That's just an example, and restrictions might not be needed, and could be easily set by the cost of the potion itself.
    (0)
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  6. #26
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Have always been a fan of the idea of some sort of shrine you could treck to, give an offering and gain back a bit of extra anima or have its regen boosted slightly for a couple of "Ticks".
    (1)
    An Aware, Informed, and Critical community is vital for the success of a game.
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  7. #27
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by weeble View Post
    getting rid of anima is like getting rid of whm teleports in ffxi.
    I've said it many, many, MANY times befor...... have a mage get a teleport!~ Anima was the worst implementation to this game!
    (1)

  8. #28
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Rokien View Post
    I've said it many, many, MANY times befor...... have a mage get a teleport!~ Anima was the worst implementation to this game!
    NO. Having to pay other people just to travel long distances was one of the many things I hated about FF11...

    What's the point of ONE CLASS having access to teleports? To extort money from others?? Really!? o_oX
    (0)

  9. #29
    Player
    Masamune1004's Avatar
    Join Date
    Jun 2011
    Location
    Yes
    Posts
    1,438
    Character
    Isidula Granviir
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Dreamer View Post
    With mounts and airships, there's really no need at all for anima now. I'd prefer they remove it entirely.
    We need to be able to airship to Coerthas and Mor Dhona before they even think of removing anima.
    (0)

  10. #30
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Rokien View Post
    I've said it many, many, MANY times befor...... have a mage get a teleport!~ Anima was the worst implementation to this game!
    i don't agree, i would rather see a npc that does it in locations threw the cities instead if anything. near the end of ffxi it took way way too long to get invites for teleports. they also got ride of tele bots, and they sucked to have early on and was bad they was gone near end lol. this way just depend on yourself and not pay others. or shout for an hour when you could of ran there already. it's probably why they dumbed down the repair system ...same issue would of happened with it for sure.
    (0)

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