Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 45
  1. #11
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Sorry but I need the anima for my teleports for local levels sense half of them aren't really "local" to Ul'dah. Having to travel back and forth is a pain in the arse! And local leves is the only viable way to get exp decently from 35+
    (5)

  2. #12
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Uh, I haven't done a single Leve in FFXIV since 1.18. I was level 37 when 1.19 hit. Strongholds are a very very viable source of getting Exp.
    (0)

  3. 12-05-2011 05:55 PM
    Reason
    n/a

  4. #13
    Player
    Masamune1004's Avatar
    Join Date
    Jun 2011
    Location
    Yes
    Posts
    1,438
    Character
    Isidula Granviir
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Ruisu View Post
    Uh, I haven't done a single Leve in FFXIV since 1.18. I was level 37 when 1.19 hit. Strongholds are a very very viable source of getting Exp.
    Was this a reply to DeadRiser? Cuz u cant level a crafter class any better in the strongholds lol.

    On-topic: it would be nice to be able to buy anima with seals, tho it needs to be pretty expensive, 100 seals for 1 anima?
    (2)
    Last edited by Masamune1004; 12-05-2011 at 09:04 PM.

  5. #14
    Player
    Searious's Avatar
    Join Date
    Mar 2011
    Posts
    230
    Character
    Arthur Highwind
    World
    Gungnir
    Main Class
    Armorer Lv 50
    for crafting?
    (0)

  6. #15
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Rokien View Post
    Why would they make mounts in the first place then, if we still have anima?
    While it's very reasonable to just Choco ride from Limsa to Mistbeard Cove, not everyone has the time to waste going from Camp Iron Lake to Mor Dhona. And god forbid you plan to do crafting leves in Gridania without anima, you're better off just crafting normally. Yeah, I know, these lazy people don't want to lose 30 minutes or so just to start doing what they planned to for a given day.

    Also, people that play often are frequently anima starved. So, yeah, I support moderately expensive anima potions (500 seals for 5 anima, maybe?) bought with company seals. Give us reason to actually get them, because other than the chocobo license and maaaybe the exp manuals once in a while, there's nothing of actual use in there, at least for now.
    (2)

  7. #16
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Ruisu View Post
    Uh, I haven't done a single Leve in FFXIV since 1.18. I was level 37 when 1.19 hit. Strongholds are a very very viable source of getting Exp.
    K your challange for the day, go to the strongholds and try to level a craft there, infact fraps it so we can all see

    Deadriser was talking about locals which was clear.
    (6)

  8. #17
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Hehe thanks for the backup support guys xD
    (0)

  9. #18
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    With mounts and airships, there's really no need at all for anima now. I'd prefer they remove it entirely.
    (2)

  10. #19
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Dreamer View Post
    With mounts and airships, there's really no need at all for anima now. I'd prefer they remove it entirely.
    Why though? We have leves that take up way too much time to get from point A to point B. Traveling on Chocobo is great and fast, but I don't think we should get rid of Anima. I could see this removal happening when the maps get smaller, but right now is just meh. I know I wanted the complete removal of anima before but now I realize it effects a lot of what we do. Seeing as your geting higher on culinarian, you will see that it's cheaper and more rewarding to grind "local leves" than going off of basic synths.
    (1)

  11. #20
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Dreamer View Post
    With mounts and airships, there's really no need at all for anima now. I'd prefer they remove it entirely.
    I can understand a bit why someone would want to cut the instant teleporting, but at the same time, I just can't see what's so bad about it. Really, after the introduction of mounts and airships, anima became far less necessary than it was, and it's all good.

    Relying exclusively in instant teleportation to get anywhere was really bad. Now we can realistically move between the city states or going from a city state to dungeon without teleporting, and we also can teleport if we are in a hurry, doing local leves or going to somewhere on the other side of the map.

    The point here is: Mounts, Airships and instant teleportation can coexist just fine.

    And, let's face it: While it's cool going around, exploring and having fun on our chocobos, it also becomes a pain when all we want is get there and start killing things but we first have to take a 10 minute trip to town, then lose another 5 minutes waiting the airship, and then 10 extra minutes going to a new camp. Losing so much time just to move around, while can be fun when we do have plenty of time, is a HUGE loss for casual players and is the kind of thing that drives them away. And before we start on the whole casual argument, I'm talking about people that play 1-2 hours daily, for example.


    So, what exactly do we gain by abolishing the system entirely? And why can't we at least tweak it a bit, as well?

    Heck, they could do stuff like reducing anima generation / max anima and offer anima potions on GCs, so we have to work to get them if we want easier teleportation, for example.
    (1)
    Last edited by AdvancedWind; 12-06-2011 at 01:59 AM.

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast