Sorry but I need the anima for my teleports for local levels sense half of them aren't really "local" to Ul'dah. Having to travel back and forth is a pain in the arse! And local leves is the only viable way to get exp decently from 35+



Sorry but I need the anima for my teleports for local levels sense half of them aren't really "local" to Ul'dah. Having to travel back and forth is a pain in the arse! And local leves is the only viable way to get exp decently from 35+


Uh, I haven't done a single Leve in FFXIV since 1.18. I was level 37 when 1.19 hit. Strongholds are a very very viable source of getting Exp.
Player



Was this a reply to DeadRiser? Cuz u cant level a crafter class any better in the strongholds lol.
On-topic: it would be nice to be able to buy anima with seals, tho it needs to be pretty expensive, 100 seals for 1 anima?
Last edited by Masamune1004; 12-05-2011 at 09:04 PM.
for crafting?



While it's very reasonable to just Choco ride from Limsa to Mistbeard Cove, not everyone has the time to waste going from Camp Iron Lake to Mor Dhona. And god forbid you plan to do crafting leves in Gridania without anima, you're better off just crafting normally. Yeah, I know, these lazy people don't want to lose 30 minutes or so just to start doing what they planned to for a given day.
Also, people that play often are frequently anima starved. So, yeah, I support moderately expensive anima potions (500 seals for 5 anima, maybe?) bought with company seals. Give us reason to actually get them, because other than the chocobo license and maaaybe the exp manuals once in a while, there's nothing of actual use in there, at least for now.


K your challange for the day, go to the strongholds and try to level a craft there, infact fraps it so we can all see
Deadriser was talking about locals which was clear.



Hehe thanks for the backup support guys xD



With mounts and airships, there's really no need at all for anima now. I'd prefer they remove it entirely.



Why though? We have leves that take up way too much time to get from point A to point B. Traveling on Chocobo is great and fast, but I don't think we should get rid of Anima. I could see this removal happening when the maps get smaller, but right now is just meh. I know I wanted the complete removal of anima before but now I realize it effects a lot of what we do. Seeing as your geting higher on culinarian, you will see that it's cheaper and more rewarding to grind "local leves" than going off of basic synths.



I can understand a bit why someone would want to cut the instant teleporting, but at the same time, I just can't see what's so bad about it. Really, after the introduction of mounts and airships, anima became far less necessary than it was, and it's all good.
Relying exclusively in instant teleportation to get anywhere was really bad. Now we can realistically move between the city states or going from a city state to dungeon without teleporting, and we also can teleport if we are in a hurry, doing local leves or going to somewhere on the other side of the map.
The point here is: Mounts, Airships and instant teleportation can coexist just fine.
And, let's face it: While it's cool going around, exploring and having fun on our chocobos, it also becomes a pain when all we want is get there and start killing things but we first have to take a 10 minute trip to town, then lose another 5 minutes waiting the airship, and then 10 extra minutes going to a new camp. Losing so much time just to move around, while can be fun when we do have plenty of time, is a HUGE loss for casual players and is the kind of thing that drives them away. And before we start on the whole casual argument, I'm talking about people that play 1-2 hours daily, for example.
So, what exactly do we gain by abolishing the system entirely? And why can't we at least tweak it a bit, as well?
Heck, they could do stuff like reducing anima generation / max anima and offer anima potions on GCs, so we have to work to get them if we want easier teleportation, for example.
Last edited by AdvancedWind; 12-06-2011 at 01:59 AM.
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