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  1. #1
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    My strongest view on this is that PI is misunderstood rather than being bad. It's a lot like Dissipation really, it's a little useful in casual content if you're min maxing, but it can really shine in end game raids and trials.

    Rather than a complete rework, I think the stack duration could be tuned upwards a little (15-20 seconds would be a better balance imho) to make it a bit easier to use in a broader range of content, but that's all it needs.

    I'd actually argue that your thorns mechanic would actually fall foul of the same issue whilst also being a balancing nightmare. It's likely to be useful in an even narrower band of encounters vs the current PI. In more casual content with minimal aoe it's just not going to amount to anything without ramping the percentages right up which in turn would blow it out of proportion in high end content when the aoes come rolling in.

    Regarding the Lilies. The first thing that needs to be addressed before anything else is simply the rate at which we generate them in a non train wreck situation. On the new primal it's pretty standard for me to generate maybe 5 or 6 lilies across the entire ~9 minute encounter. That's just not acceptable.

    Spirit consumption sounds good and I 100% agree that Fluid Aura should be addressed as it's almost entirely useless now (It's a potential emergency button for Eureka when solo, but even that's clutching at straws frankly) in PvE whilst the PvP spin off means there's no justifiable reason to keep it as it is. Putting it back as a DPS ability would be a good nudge towards getting WHM back on track and looking competitive again.

    I think the Lily gauge has more potential, I'll throw an idea up tomorrow when it's not so late <3
    (3)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #2
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Sebazy View Post
    I think the stack duration could be tuned upwards a little (15-20 seconds would be a better balance imho) to make it a bit easier to use in a broader range of content, but that's all it needs.
    I agree.

    For me, PI should be the mecanic of the WHM and SE should add new effect on other skills based on PI (at the very least a dps one, if we don't want to use PI for heal).
    Then, as we see now, Lilies can be skipped and it change nothing. So remove them, and put PI instead on the job gauge.

    I will try to think about changes for PI later, but for now, for his dps, I am thinking of this :
    - Stone IV : potency increased (250 --> 280)
    - Aero II : potency increased at impact (50 --> 100 ; 50 from dot unchanged)
    - Fluid Aura : additionnal effect : reduce enmity.
    (0)
    Last edited by Ceasaria; 05-29-2018 at 07:38 PM.