Hey guys,
Here's my stab at changes for WHM. Before going any further here are the assumptions I'm making (as per SE's communication and apparent direction for the class):
- WHM is a beginner healer. Needs to stay simple to play. Not much room to add new skills.
- WHM is a pure healer who's purpose is similar to that of RDM. Provide extra non-mandatory comfort in exchange for some drawbacks (No raid utility should be expected).
The issues that need solving (omitting PI/Lily):
- It is hard to properly leverage HoTs efficiently (pugs will very often overwrite them) removing a huge part of the toolkit. Made worse by PI's current iteration, the result of trying to patch up a broken mechanic.
- WHM rdps is lagging behind the others. Non-meta and somewhat unattractive.
- Lack of ogcd. Not really part of the class identity but the lack of weaving makes it a little clunky. WHM also takes more of a hit on mobility.
Suggested changes
tldr: provide more dps windows, an alternative healing option (no potency buff), and a new reflective damage mechanic.
Lily mechanic
The cooldown reduction should be removed completely. Instead lilies will be used to trigger a new skill and an old revamped one. Each of these skills will consume one lily.
- [spirit consumption (new skill) instant] : consumes all your HoTs on all party members. Giving them n% (50?) of the remaining ticks/potency in one go. This % can be adjusted if lily generation rates are changed.
- [fluid aura] : Lock this skill behind lilies, keep ogcd, and add the side effect that it will extend Aero dots by n seconds (15?). Potentially consider extending the range to make it a little more beginner friendly. I realize this point is a little contentious because we get the skill way before lilies. I just didn't want to add yet another skill. Just bear with me.
Plenary Indulgence and confession stacks
Change how this works. If WHMs want more upfront healing they can use [spirit consumption].
Instead keep how the stacks are generated and make it so the confession stacks don't shield or heal. But instead act as a "magical thorn" mechanic. Whatever damage is done to the party member with the confession stacks will be dealt back to the enemy as personal dps for the WHM or for the party member. (original damage still hits the party member)
1 stack : 1%
2 stack : 3%
3 stack : 5%
I'm not a theorycrafter so I don't really know what these values should be. But I trust more knowledgeable people can come up with good numbers. (Same on whether they get consumed upon taking damage or not)
The timer on the stacks might have to be readjusted as well. The idea here being that it might make more sense to have your WHM cover some healing because of the potential dps gain for both healers. (Plenary indulgence would be removed as a skill)
That's my first draft of suggestions. Anyone see some loopholes?
It should give WHM some extra dps, mobility, an actual use for lilies and some nice new mechanic to play with (without being overpowered)