Results 1 to 10 of 97

Hybrid View

  1. #1
    Player
    Kinazu's Avatar
    Join Date
    Oct 2016
    Location
    Limsa Lominsa
    Posts
    123
    Character
    Kinazu Langurag
    World
    Alpha
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by sexythaumaturge View Post
    How does Gunblade not fit the tank role perfectly?
    Simple, when having access to a gunblade I imagine a ranged/melee hybrid playstyle: shoot x times; dash in; slash x times; jump-shot out; repeat.

    This is impossible when playing a tank as you'd have to be upfront all the time. If you enjoy shooting at an enemy from point-blank range then sure, that's you. But if I have a gun I want it to feel like a gun and be as far away as possible when I shoot.
    (0)

  2. #2
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Usually lore wise, gunblades are used as versatile weapons mixing meele and ranged, but lacking the specialization of a gun or a blade.

    They are jack of all trades due to their versatility, so having them on a tank class would make them pointless.

    Would fit on a dps class similar as how red mage mixes melee with ranged spells (imo should be more melee than chaining an empowered 3 hit combo then going back to ranged but thats another issue)
    (0)

  3. #3
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Kinazu View Post
    Simple, when having access to a gunblade I imagine a ranged/melee hybrid playstyle: shoot x times; dash in; slash x times; jump-shot out; repeat.

    This is impossible when playing a tank as you'd have to be upfront all the time. If you enjoy shooting at an enemy from point-blank range then sure, that's you. But if I have a gun I want it to feel like a gun and be as far away as possible when I shoot.
    Also, that's literally Red Mage.


    I don't mind having a Gun Blade class, but maybe not till 6.0 or 7.0 when we actually visit Garlemald. Currently we have X sword jobs:

    PLD: 1h Sword
    NIN: Short Swords
    RDM: Rapier
    DRK: Great Sword
    SAM: Katana

    Of these listed above, we literally just got 2 sword jobs in 4.0. There are other classic FF weapons which have yet to be represented. There was concepts for other jobs early in 1.0:

    1. There are also several other classes that were present in the dats of early versions of 1.x that were never implemented. These include the Disciple of War classes Fencer (FNC, 決闘士 [kettoushi]) who used rapiers, Enforcer (ENF, 棍術士 [konjutsushi]) who used clubs, Samurai (SAM, 刀術士 [toujutsushi]) who used katanas, Stavesman (STV, 棒術士 [boujutsushi]) who used staves (=poles), Assassin (ASN, 暗器士 [ankishi]) who used dark arts, and Flayer (FLA, 鞭術士 [benjutsushi]) who used whips, the Disciple of Magic class Mystic (MYS, 法術士 [houjutsushi]) who used mysticism and the Disciple of Land class Shepherd (SHP, 牧獣師 [bokujuushi]) who herded beasts. Of the unimplemented classes present in the early days of the game, only Arcanist has since been added to the game, with Musketeer having some presence as well but not as a playable class. However, it could be argued that the likes of Assassin and Mystic have been implemented in a refined form as the jobs Dark Knight and Astrologian.
    (1)
    Last edited by Jonnycbad; 05-25-2018 at 11:57 PM.

  4. #4
    Player
    SinisterJoints's Avatar
    Join Date
    Apr 2017
    Posts
    290
    Character
    Lunafreya Valentine
    World
    Jenova
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Kinazu View Post
    Simple, when having access to a gunblade I imagine a ranged/melee hybrid playstyle: shoot x times; dash in; slash x times; jump-shot out; repeat.

    This is impossible when playing a tank as you'd have to be upfront all the time. If you enjoy shooting at an enemy from point-blank range then sure, that's you. But if I have a gun I want it to feel like a gun and be as far away as possible when I shoot.
    could you imagine how crappy that would be for melee classes? having to constantly chase the boss cause the tank is dashing in and out ? no thanks!

    I personally think its dancer or geomancer. We are due for a new support/dps class.

    I just really wish that existing classes could be branched off of. It would make things so much more interesting. Bard > Ranger --- Lancer > Tank --- Paladin > Healer. There is so much potential within the current system and I KNOW it will never happen. I can dream cant I!!!
    (0)
    Last edited by SinisterJoints; 05-27-2018 at 02:29 AM.