Gentlemen and gentleladies... Behold... The real highlight of 4.3
https://i.gyazo.com/7e389511be4b978c...6e195fe8f5.mp4
Gentlemen and gentleladies... Behold... The real highlight of 4.3
https://i.gyazo.com/7e389511be4b978c...6e195fe8f5.mp4
Everything was great except the obnoxious quest line for the 24man like why SE lol but besides that great patch!!
Oh I dunno, maybe some of us actually enjoy the consistent additions to the progression routes we're interested in. Not all of us are bored within a fortnight. Not all of us are unreasonable enough to think that content is unworthy unless it can hold our daily undivided attention for several months without a hiccup. Some content is designed to be short-lived, some isn't. And sometimes this sort of thing is down to personal preference. Many of the things you might be bored of are the very things others are excited about.
Yes, but the raid is NEW. And it's tuesday, the same day everyone runs their raid resets. So you will get a mix of people who know their job and just want to be carried. This is how the raid should always be like before the fun gets sucked out of it by guides and tools. So if movement is the solution to keeping it fun, more please.Eh, i kind of don't like the raid though. I mean, it's way too movement heavy for what it is. I think I know why SE added more movement to blm, and more mobility to AST now, but my first experience wasn't really all that fun even with helpful people telling us everything about the raid. We ended up running out of time. I notice in general they seem to demand a lot more movement and placing in casual content this time, or at least it feels like it.
However movement requirements will screw-ver players on high latency connections. The game may operate on 3 second ticks, but it sure doesn't for movement. Movement is more like half second ticks. So Japan can deal with half second ticks, but all of NA will never be able to as under perfect conditions, you will only hit 200ms from west-to-east coast.
This is why some players tend to get clipped by AOE's more than others. On their screen, they've avoided the AOE, but the server says they haven't. Point of interest. Play Titan Extreme solo, and just try to avoid the AOE's. You'll find that you may clear an AOE, but the game will still throw you off because you hesitated, or you started and canceled a cast while you moved.
Anyway, no nerfs. The only thing I want to see maybe adjusted is
That prime number list from the Crude Scrawling to stick to the screen during that fight if you read it.
Not that it was needed, but you don't have a lot of time to think about it.
Its not that it's new, it just feels weird. Like the mechanics are easier in someways, but the fight seems a lot more tedious since its hard to full wipe. In my run we actually had to tell people to wipe because they could survive the mechanics but couldn't budge the hp bar. so you just wasted time not dying and not recovering or denting the boss's HP. The end boss seemed to have absurd level of HP, and the raise sickness just cripples your damage and healing after a while, so resetting becomes an actual, valid strategy.
I don't think it needs to be nerfed, its actually useless. You can get 360 gear for alts much easier through 350 crafted trade ins with no weekly limit, and you can get tokens via hunts same. So it's not required at all.
I like the lore and I like the fact that /thus far/ they've put away the stupid bat they've been hitting every character with since 4.1. I was honestly surprised to see characters acting intelligently again and I hope it remains for the entirety of the expansion going forward. I haven't touched the raid and I won't until later. I'm not really interested in it while the All Greed rule is in effect.
You do realise that it can be said the other way around, right?
That some of us have seen enough of this same "rinse and repeat" cycle that the dev feed us since years.
And I don't think that's unreasonable to ask for content that would hold for more than a week if it wasn't locked behind a weekly wall.
Maybe it appeals to the casual playerbase (aka. Whose who can't play more than a few hours a week), and that's fine.
But for the others, I still think it's quite normal to ask for new and lasting content.
The 2.x était was great because there was something new and exciting each patch. Where did that creativity have gone?
On a more positive note, the msq was indeed great, and I'm waiting for the 4.4 one.
Last edited by Asiragan; 05-23-2018 at 09:25 PM. Reason: Just noticed auto correction from phone have made some mistake.
I haven't even done the raid yet because those fetch quests took it out of me (plus I was focusing on gathering).The 24man raid itself was nice, the questline was obnoxious as hell. Know what I liked about Rabanastre? 2 cutscenes and BAM you're in the raid.
Not having to warp around all of Eastern La Noscea, talking to drunkards and homeless apes.
Everything else is nice. EX was great, way better than Byakko, add phase is a little long though.
The fetch quest for Ridorana was a little long and would have been better suited as a stand-alone quest, but it had a great moment from one of my favorite NPCs, so I can forgive it.
Ridorana itself was fun but I do not see the Greed rule thrilling anyone still. It was a bad idea in the previews and it's a bad idea now.
I'm enjoying everything else though. Christ, the MSQ left me thirsty for more. I want more instances like the final quest offers, too.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.