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  1. #1
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    inb4casualsQQingabouthardcontent

    JK. I absolutely agree, I want content that's hard to complete (let's see a nice balance between things that are simply time-consuming, and things that are sincerely difficult) and also has relevant rewards to those who work hard enough. Of course, I'm also okay with content that isn't SUPER DUPER hard, so that people who enjoy a more casual gameplay style can have their fun too. Not trying to alienate any one group of players here, just make sure that both groups get their fair share of content.

    +1 for making a thread about a touchy issue without being aggressive/a troll.
    (2)

  2. #2
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by TheFatHousecat View Post
    I want content that's hard to complete (let's see a nice balance between things that are simply time-consuming, and things that are sincerely difficult) and also has relevant rewards to those who work hard enough.
    The trouble I see is there's a frustration level that comes with very difficult content. There are those who want a fair shot at collecting things, especially if they're not going to appear in 2.0. If it's too hard to collect, there could be a lot resentment built over it, especially as time runs out.

    You don't really want to kick off 2.0 with a forum full of tantrums from the 1.0 crowd outraged they didn't get their collectibles because it was too hard to get them in time.
    (0)
    (original by GalvatronZero)

  3. #3
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by AmyRae View Post
    The trouble I see is there's a frustration level that comes with very difficult content. There are those who want a fair shot at collecting things, especially if they're not going to appear in 2.0. If it's too hard to collect, there could be a lot resentment built over it, especially as time runs out.

    You don't really want to kick off 2.0 with a forum full of tantrums from the 1.0 crowd outraged they didn't get their collectibles because it was too hard to get them in time.
    I understand what you're getting at, and I partially agree, I'm not saying that EVERYTHING should be very difficult. But at the same time, I think that in every MMO there's just going to be gear that, like it or not, some people will never get.

    There should be some content that everyone has a fair shot at, but at the same time the game should retain those epic, extremely hard NMs/contents that only the best of the best are able to beat and get drops from. I feel like extremely hard battles are one of the things that define an MMO, and since XIV is headed towards a battle-based storyline, I feel like the game should have it's epic battles that only the few at the top are able to beat. If you don't like it then sorry :/ The people who are absolutely against hardcore-content should go play Hello Kitty Adventure Land or something.

    I also don't think that the game should be dumbed-down just to appease QQ-ers, if you're unable to get something before 2.0, or even post-2.0, then /callthewaaahmbulance.
    (4)