did anyone ever legitimately beat AV after the clue video was released? i played till abbyssea and at that point i dont believe it was accomplished.what you guys probably want is time consuming stuff. I'll pass on that, but welcome it if it arrives.
You want an Absolute Virtue, or a Pandemonium Warden like bosses?
At one point PW was so difficult in FFXI, players kept at it for 11 hours nonestop only to scratch off 10% of its HP. It made first page on Yahoo.com
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?


So if people seem to deny time consuming content that much,
let's change this topic into "I want some hard stuff that is not time consuming please~" then?
Let's it be a content that with very good skill you will win the boss within 30 min, but without skill you are losing for the rest of (game) life.
Would you agree on this then? or no, because poor skill players should "win" all content too?
FFXIV : ARR all instance boss gameplay video can be found here..
http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0
Call me a masochistic elitist, BUT, I would actually not mind Dynamis Xarcabard-type content where you have to farm for a year before getting your drop. Ofc. not EVERY NM/content has to be like that, but I would be cool with one or two of those. Time-consuming content isn't bad necessarily, just has to be used smartly.So if people seem to deny time consuming content that much,
let's change this topic into "I want some hard stuff that is not time consuming please~" then?
Let's it be a content that with very good skill you will win the boss within 30 min, but without skill you are losing for the rest of (game) life.
Would you agree on this then? or no, because poor skill players should "win" all content too?
inb4casualsQQingabouthardcontent
JK. I absolutely agree, I want content that's hard to complete (let's see a nice balance between things that are simply time-consuming, and things that are sincerely difficult) and also has relevant rewards to those who work hard enough. Of course, I'm also okay with content that isn't SUPER DUPER hard, so that people who enjoy a more casual gameplay style can have their fun too. Not trying to alienate any one group of players here, just make sure that both groups get their fair share of content.
+1 for making a thread about a touchy issue without being aggressive/a troll.
The trouble I see is there's a frustration level that comes with very difficult content. There are those who want a fair shot at collecting things, especially if they're not going to appear in 2.0. If it's too hard to collect, there could be a lot resentment built over it, especially as time runs out.
You don't really want to kick off 2.0 with a forum full of tantrums from the 1.0 crowd outraged they didn't get their collectibles because it was too hard to get them in time.
(original by GalvatronZero)
I understand what you're getting at, and I partially agree, I'm not saying that EVERYTHING should be very difficult. But at the same time, I think that in every MMO there's just going to be gear that, like it or not, some people will never get.The trouble I see is there's a frustration level that comes with very difficult content. There are those who want a fair shot at collecting things, especially if they're not going to appear in 2.0. If it's too hard to collect, there could be a lot resentment built over it, especially as time runs out.
You don't really want to kick off 2.0 with a forum full of tantrums from the 1.0 crowd outraged they didn't get their collectibles because it was too hard to get them in time.
There should be some content that everyone has a fair shot at, but at the same time the game should retain those epic, extremely hard NMs/contents that only the best of the best are able to beat and get drops from. I feel like extremely hard battles are one of the things that define an MMO, and since XIV is headed towards a battle-based storyline, I feel like the game should have it's epic battles that only the few at the top are able to beat. If you don't like it then sorry :/ The people who are absolutely against hardcore-content should go play Hello Kitty Adventure Land or something.
I also don't think that the game should be dumbed-down just to appease QQ-ers, if you're unable to get something before 2.0, or even post-2.0, then /callthewaaahmbulance.
I see a lot of confusion so let met precise something.
Difficulty is not time-consuming. Time and difficulty are 2 separate and different things.
Most of the time, something time-consuming is not difficult : when you bash mobs for example. You simply do the same thing over and over and over again.
A way of defining difficulty would be the planning it requires before you do/fight something. Another would be the amount of errors you can make before wipe, or more precisely the amount of damage you take when you make mistakes.
Anyway the 2 concepts have to be separated.



they should kill the solo aspect and make mobs though as in ffxiv. I like soloing but come on, it comes at the price of making mobs into pussies.
I want to enfeeble a mob in order to win. to absolutely have to dispel it in order to survive.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote





