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  1. #1
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    So is Dark Passenger worth casting now?

    Like, can I put it back on my bar ^^? (I dunno where I'll put it tho x_x)

    Quote Originally Posted by InfiniDragon View Post
    I found one thing in this thread of interest:

    https://www.reddit.com/r/ffxiv/comme..._note_reading/

    They noted "Dark knight adjustments won't be enough to fix the core, but they did as much as they could with the time they had".


    Could that mean we'll continue to see changes in patches prior to a major rework (probably 5.0)? Seems like it.

    I think so, but I wouldn't expect any fundamental rework of DA before 5.0
    Only more potency change and MAYBE an ultimate rework of one skill (like Last Survivor, the new one seems tricky to use but I guess it's better than nothing)
    (0)

  2. #2
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sylvain View Post
    So is Dark Passenger worth casting now?

    Like, can I put it back on my bar ^^? (I dunno where I'll put it tho x_x)
    Worth casting on 2+ targets, not worth it on single target (except, maybe, if a SMN has put contagion up.)
    (1)

  3. #3
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Sylvain View Post
    So is Dark Passenger worth casting now?
    Always has been on 2+ targets (100 potency per mob (200 for 2+) vs 140 with no DA). Now it's basically the Potency of Dark Arts in AoE form (140 potency to each mob it hits.) meaning that you should be using it each time it's up with Dark Arts when you have 2+ monsters gathered together. It won't be a 100% waste now either while fighting only 1 monster as long as you do not prioritize it over Carve and Spit. So basically they just built in more fault tolerance into the job. Maybe a bit more DPS if paired up with sole survivor to get extra MP once the effect expires (don't quote me on that as I've not tested it.)
    (0)
    Last edited by Seku; 05-25-2018 at 01:51 AM.

  4. #4
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Seku View Post
    Always has been on 2+ targets (100 potency per mob (200 for 2+) vs 140 with no DA). Now it's basically the Potency of Dark Arts in AoE form (140 potency to each mob it hits.) meaning that you should be using it each time it's up with Dark Arts when you have 2+ monsters gathered together. It won't be a 100% waste now either while fighting only 1 monster as long as you do not prioritize it over Carve and Spit. So basically they just built in more fault tolerance into the job. Maybe a bit more DPS if paired up with sole survivor to get extra MP once the effect expires (don't quote me on that as I've not tested it.)
    Dark Passenger doesn't benefit from slashing debuff. If you have a ninja, samurai or warrior with you it's still a DPS loss single target.
    (2)