


Well... supposing SE did want to "fix" this... couldn't they add an interrupt-on-movement mechanism to the client?
I suppose this will be something to test once the servers are back...





They probably could have configured something to download client-side with the new patch... But hopefully that isn’t the case. I like to take advantage of slidecasting on healers, and I would be pretty salty if they took that away from me. >.>
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Hyomin Park#0055



I think a lot of us will be pretty salty if they take that away xP We find out tomorrow, I guess... Unless one of the community team, if you read this, would be kind (and brave) enough to clarify this for us?
This would be surprising because even if your client cancelled the spell, the cancel request would hit the server after the server calculated the damage and removed the HP. Also fixing this would mean no delay on benediction anymore, or any other instant. Synchronised server-client ticks. etc... It would be a huge overhaul and probably wouldn't just show up as a one liner in the patch notes.
Wouldn't any such mechanism be hackable, however?
Granted, perhaps they could do a client sweep with every login like B&S does to verify the hackable components, and so move towards far more fluid-feeling gameplay... But hey, this is SE we're talking about.
I really hope if any such implementation were developed, it would be to the starting of casts, to auto-cancel the cast if within its first 50% cast progress or so (client tracker) from client-tracked movement much like hitting Escape would. At that point there'd be nothing worth hacking; it'd just be a QoL bonus so that I'm not forced to drag the cast I wanted to cancel around for an extra half second before I can actually start my next one, while losing nothing from stutter-stepping.
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