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  1. #1
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by HyoMinPark View Post
    because slidecasting results from client-to-server latency, where as you move your character at the very last second of a cast and the server hasn’t registered the movement yet and the cast still goes through even though you moved...
    Well... supposing SE did want to "fix" this... couldn't they add an interrupt-on-movement mechanism to the client?

    I suppose this will be something to test once the servers are back...
    (0)

  2. #2
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Risvertasashi View Post
    Well... supposing SE did want to "fix" this... couldn't they add an interrupt-on-movement mechanism to the client?

    I suppose this will be something to test once the servers are back...
    They probably could have configured something to download client-side with the new patch... But hopefully that isn’t the case. I like to take advantage of slidecasting on healers, and I would be pretty salty if they took that away from me. >.>
    (1)
    Sage | Astrologian | Dancer

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  3. #3
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by HyoMinPark View Post
    and I would be pretty salty if they took that away from me. >.>
    I think a lot of us will be pretty salty if they take that away xP We find out tomorrow, I guess... Unless one of the community team, if you read this, would be kind (and brave) enough to clarify this for us?
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  4. #4
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Risvertasashi View Post
    Well... supposing SE did want to "fix" this... couldn't they add an interrupt-on-movement mechanism to the client?

    I suppose this will be something to test once the servers are back...
    This would be surprising because even if your client cancelled the spell, the cancel request would hit the server after the server calculated the damage and removed the HP. Also fixing this would mean no delay on benediction anymore, or any other instant. Synchronised server-client ticks. etc... It would be a huge overhaul and probably wouldn't just show up as a one liner in the patch notes.
    (0)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Risvertasashi View Post
    Well... supposing SE did want to "fix" this... couldn't they add an interrupt-on-movement mechanism to the client?

    I suppose this will be something to test once the servers are back...
    Wouldn't any such mechanism be hackable, however?

    Granted, perhaps they could do a client sweep with every login like B&S does to verify the hackable components, and so move towards far more fluid-feeling gameplay... But hey, this is SE we're talking about.

    I really hope if any such implementation were developed, it would be to the starting of casts, to auto-cancel the cast if within its first 50% cast progress or so (client tracker) from client-tracked movement much like hitting Escape would. At that point there'd be nothing worth hacking; it'd just be a QoL bonus so that I'm not forced to drag the cast I wanted to cancel around for an extra half second before I can actually start my next one, while losing nothing from stutter-stepping.
    (0)