Quote Originally Posted by Exiled_Tonberry View Post
10s off Lightspeed everytime you use your ogcd heal, which now is less likely to clip, is fantastic. It's useful, noticeable and give you quicker access to 10s of complete mobility. How is this in any way worse than the Lily trait?

Also not sure if you meant lilies or the Lily trait at the end there, but Cure II has always been a guaranteed proc.
It is bad because Light Speed is NOT something you want on CD at all time
It is not Eartherflow
It is not Draw cards
It doesn't increase your healing
It doesn't increase your dps

It only makes you save mana and, eventually, increase your uptime (which can be considered healing/dps increase but then it needs to be popped at a specific time, not whenever it's up)


It is a situational skill

And this situational skill has it cd shortened by another situational skill.

Complete mobility is nice for BLM, not AST. Again the number of situation where you will need 12sec of instant spell is scarce to not say nearly non existent. AST usually use LightSpeed as a mana saver.
I mean, how many time would you actually need to have 12sec of instant? Beside freeing up 3-4 maleficIII this won't do much.

I'm not saying that Lightspeed is bad, but I'm trying to point that it is not something you're gonna pop whenever it is up.
Think of it a bit like Benediction, you can either use it as an emergency spell or you time it for a specific mechanic, but it is not something you'll use whenever it is up.

Which is why AST trait is, in a sens, worse than WHM trait. Because at the very least the lilies affect something you use all the time. While it might be useless in controlled scenario when you simply farm the boss, during learning having access to more abilities is rarely a bad thing. It is also during learning that you're most likely to use cureII (because we have less gear and people do mistake).

Lilies just really fall short when the fight is perfectly undercontrol. But at this point the same could be said about Lightspeed, beside eventually allowing you to cast 6-9 more MaleficIII throughout the course of a fight it won't do much. And let's be honest, when you're farming a boss 9 MaleficIII is hardly something you need


Finally, last point. I forgot that cureII gives a lilies with 100% chance. Which effectively support your first say "People don't even pay attention to the mechanic"
I don't even know what procs them XD (it's my bad but yeah I don't really look at how many lilies I have)