Quote Originally Posted by Jxnibbles View Post
I will be fine nobody stacks for Cure 3 anyway, Aspected Helios is like what 40 potency less then med 2. As for the Mp will probably be a wipe if it I need to raise a bunch anyway.
Well, if that's your prerogative, don't let me stop you then. I'm just of opinion it's quite the narrow view of the situation.

Quote Originally Posted by LadyKairi View Post
How do you think the Lightspeed changes will affect their aoe damage? Think ast is new aoe king? I figured someone here would know the math
AST with Lightspeed will give 2.5s Gravity recasts that are basically front loaded. When extended to 20s via Celestial Opposition, that's essentially 8 GCDs of Gravity so (1,600 potency X #ofTargets)*(AoE Multiplier). One could make the argument that you'd be able to fit a 9th Gravity into the final second of Lightspeed if the AST had a sufficient spell speed value. So, a total of 1,800 potency within 20s via Gravity.

WHM can open a fight with Swiftcast Aero III followed by Assize. This is 590 Potency worth of burst at the beginning by the time we reach the 20s mark (300 + (50 + 40*6) = 590). Then PoM will reduce Holy's cast to 2.4s for 15 seconds. Since you gain the fast cast speed as long as you're beginning to cast before the buff wears out you'll gain 7 GCDs worth of Holy at this cast speed. This is 1,400 potency of Holy + 590 potency of DoT+Assize for a total of 1,990 potency.

Take into account that the 590 potency of damage is not reduced by hitting multiple targets, but both Holy and Gravity are. This will push WHMs advantage even further as more and more targets are hit by these AoE bursts.

The Lightspeed change is about a 20% DPS increase (3.0s / 2.5s = 1.2 more GCDs) and it closes the gap, but WHM will still win out.

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Random tangent, I'm glad Malefic was chosen to be the spell to have the shorten cast time. One could imagine the outcry from everyone if S-E had chosen, say, Benefic for the reduced cast time. I'm hoping this was an intentional design decision on S-E's part and we'll continue to see refinements towards pushing healer DPS subtly (IE, WHM Lilies being generated by DPS spells)