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  1. #51
    Player
    Karl0217's Avatar
    Join Date
    Apr 2018
    Location
    Ul'dah
    Posts
    167
    Character
    Koh'a Ganajai
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Argyle_Darkheart View Post
    How exactly is this an issue (let alone the biggest)?
    Well, we could answer that with another question: what's wrong with people who just got their beginner's permit driving like race car and stunt drivers on the public highway? Because that is exactly the kind of situation with the average duty/party finder party and the meta. Some times it works and the results are impressive; however, most of the time the party crashes and burns. To give one example, big pulls and AoE spam are meta. Ever have somebody try to do a big pull in the first room of Aurum Vale in the duty finder?
    (0)

  2. #52
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Karl0217 View Post
    Well, we could answer that with another question: what's wrong with people who just got their beginner's permit driving like race car and stunt drivers on the public highway?
    Well, you're likely breaking the law by doing so, as well as endangering yourself and the other drivers.

    Because that is exactly the kind of situation with the average duty/party finder party and the meta.
    Except it's not? Your implication that meta composition and strategies necessarily expose players to great risk is unfounded; it's often the opposite. Not only that, comparing it with the risk of injury or death in real life is plainly ridiculous.

    The main issues I see are players being pressured/forced to play jobs that they may not want to and players overly relying on the community to solve/optimize encounters for them.

    Following the meta will generally make the game easier, though it may not make it more fun.
    (4)
    Last edited by Argyle_Darkheart; 05-18-2018 at 11:21 AM.

  3. #53
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Karl0217 View Post
    Ever have somebody try to do a big pull in the first room of Aurum Vale in the duty finder?
    i try to do small pulls there, but somehow i always end up with basically the whole room on me xD

    - i blame the DDs and healers who position themself bad and healing / attacking too early and pulling all the ranged and patrolling mobs while i am trying to pull everything back in the direction of the entrance ^^
    (0)

  4. #54
    Player
    Karl0217's Avatar
    Join Date
    Apr 2018
    Location
    Ul'dah
    Posts
    167
    Character
    Koh'a Ganajai
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Argyle_Darkheart View Post

    Except it's not? Your implication that meta composition and strategies necessarily expose players to great risk is unfounded; it's often the opposite. Not only that, comparing it with the risk of injury or death in real life is plainly ridiculous.

    The main issues I see are players being pressured/forced to play jobs that they may not want to and players overly relying on the community to solve/optimize encounters for them.

    Following the meta will generally make the game easier, though it may not make it more fun.
    Seriously? I make a analogy between two things (playing a multiplayer game/driving a car) to illustrate that getting people with beginners' knowledge and experience to try and perform at expert status tends to lead more to failure and unnecessary hardship for all involved. Saying that one has more serious real world consequences does nothing to detract from that point, in fact it is a red herring.

    I gave one example, big pulls and Aoe spam, that is meta that a lot of times doesn't make the game easier or more fun because either the tank or the healer, or both, don't know how to handle it, or the dps never touch the AoE button, or that particular area or dungeon has a enemy composition that doesn't make it a good idea. I have seen people bully warriors in chat when they want to be the off-tank or don't feel comfortable being the main tank because warrior main tank is meta. I have seen warriors and paladins drop tank stance in Brayflox and Haukke even though they don't have a dps stance at that level, have trouble holding aggro and their damage mitigation tool kit is somewhat limited at that level because tank dps output is meta. I can go with these examples for awhile.

    What makes the game easier and more fun is not blindly following the meta. It is effective coordination with your team mates and taking into account specific characteristics of each dungeon and trial.
    (0)
    Last edited by Karl0217; 05-19-2018 at 08:22 AM.

  5. #55
    Player
    DaulBan's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Karl0217 View Post
    Here's the rub: Following the meta is almost never a bad idea because baked into the concepts of tanking and healing that are followed in it are a general understanding that you aren't supposed to be dying. Saying 'someone turned off tank stance in a leveling dungeon and died' isn't a damning inditement against the meta, all you're saying is that you once saw a tank do something really really dumb and pay for it.

    The Meta is all about doing as much damage as possible. Baked into it is the implication that people should have an opportunity to maximize their DPS and thus they shouldn't be dying. Death isn't meta, period, so if a tank died or let someone else die that's not meta by the definition of the thing.
    (2)
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)

  6. #56
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by DaulBan View Post
    Death isn't meta, period, so if a tank died or let someone else die that's not meta by the definition of the thing.
    Ahh so that is why DRK is not meta it is all because of living dead. This makes perfect sense.
    (0)

  7. #57
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Karl0217 View Post
    Seriously? I make a analogy between two things (playing a multiplayer game/driving a car) to illustrate that getting people with beginners' knowledge and experience to try and perform at expert status tends to lead more to failure and unnecessary hardship for all involved. Saying that one has more serious real world consequences does nothing to detract from that point, in fact it is a red herring.
    It's not a red herring; your analogy is fundamentally flawed.

    You are expected, if not encouraged, to fail in a video game. Now, it's a little bit different in an MMORPG, since you risk wasting other people's time, but it comes with the territory.
    (0)

  8. #58
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    however, now that the patchnotes are out...

    RIP Paladin
    (0)

  9. #59
    Player
    Otorinth's Avatar
    Join Date
    Oct 2016
    Posts
    64
    Character
    Otorinth Uzoth
    World
    Mateus
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Tint View Post
    however, now that the patchnotes are out...

    RIP Paladin
    Paladin is going nowhere anytime soon.
    (3)

  10. #60
    Player
    Capn_Goggles's Avatar
    Join Date
    Jul 2017
    Posts
    175
    Character
    Yuri Goggles
    World
    Ultros
    Main Class
    Botanist Lv 80
    Quote Originally Posted by Tint View Post
    however, now that the patchnotes are out...

    RIP Paladin
    The changes are a small step in the right direction, but Paladin still has the advantage. The problem is that while the adjustments are nice, they don't actually address any core issues like stance-locked abilities and effects, living dead being borderline useless to outright detrimental, and their mitigation toolkit being heavily lopsided toward tankbusters.
    (2)

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