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  1. #51
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    They just need to add Scourge back in as the other combo finisher. Give it the Miasma II treatment please. Well not just thst, but we need another combo finisher, please.
    (0)
    Last edited by Eloah; 05-19-2018 at 02:02 AM.

  2. #52
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Xesh View Post
    Dark passenger is a great change as well, although you still lose some damage compared to a dark arts due to slashing so I really only see DP being useful for 2 enemies or more or to get a bigger enmity boost when picking up adds.
    It's recast has been doubled. That's a nerf on the multi-target side. Single target is at best neutral, the passive enmity is already being provided by Plunge. You're right about add grabs (still a 50% MP commit + CD timer) .. I don't know about this DP change ;S

    Couldn't they have just added the +40 pot and ..reduced its MP cost?
    (2)
    Last edited by Xenosan; 05-19-2018 at 02:00 AM.

  3. #53
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by shao32 View Post
    No, if we made It they can Nerf us bcs we oviously op ^^
    if A DRK is in first clear for ultima Wont see DRK buffs till next expac
    (3)

  4. #54
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Xesh View Post
    Many people here are missing the point of the plunge change.
    you can JUMP on the enemy with a 340 potency attack with enmity bonus! that's awesome enough as a point \^^/

    and you can use it every 30 seconds. i am curious what the enmity modifier is... Dark Arts > Unmend > Plunge > Hard Slash > Dark Passenger > Dropping Grit - who needs enmity combos anymore?
    (0)

  5. #55
    Player
    Otorinth's Avatar
    Join Date
    Oct 2016
    Posts
    64
    Character
    Otorinth Uzoth
    World
    Mateus
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Tint View Post
    you can JUMP on the enemy with a 340 potency attack with enmity bonus! that's awesome enough as a point \^^/

    and you can use it every 30 seconds. i am curious what the enmity modifier is... Dark Arts > Unmend > Plunge > Hard Slash > Dark Passenger > Dropping Grit - who needs enmity combos anymore?
    People without a static, friends, or an FC, like me. Better off with just using the new JOHN MADDEN Dark Arts POWER Slash and saving Plunge/Dark Passenger for raid buffs.
    (0)

  6. #56
    Player
    aqskerorokero's Avatar
    Join Date
    Nov 2016
    Posts
    279
    Character
    Aquis Onionslicer
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    Player who like the real challenge: party finder only...party utilities, enmity management, healing are all luxury, nice to have but don't expect nothing.
    (1)

  7. #57
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Xenosan View Post
    It's recast has been doubled. That's a nerf on the multi-target side. Single target is at best neutral, the passive enmity is already being provided by Plunge. You're right about add grabs (still a 50% MP commit + CD timer) .. I don't know about this DP change ;S

    Couldn't they have just added the +40 pot and ..reduced its MP cost?
    It's not a nerf per se. DRK has the most AoE utility of the tanks and abilities like DP aren't used often, if at all; DP was really bad for MP usage. But with the slighty longer CD it can now become an active part of your AoE rotations, which makes it a DPS gain in the long run.
    (0)
    Last edited by Eloah; 05-19-2018 at 03:15 AM.
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  8. #58
    Player
    Llus's Avatar
    Join Date
    Dec 2016
    Posts
    326
    Character
    Agret Fury
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    Yo, I heard you liked dark arts so you can dark arts your dark arts.

    Does SE even think about these things? So here's my take on it:

    DA Potency increase on PS, kinda good. It's great that there's a potency buff because that will give DA+PS DRKS something useful besides a +1 enmity modifier

    MP Reduction for grit; useful - now grit can be more easily used as a CD (depends on how much the reduction is though)

    Dark Passenger potency buff & DA potency buff great! exceeeept, the effective potency has been REDUCED to 70/140 because recast is now 60s - not that anyone wasted 2400 mp on DP outside of dungeon trash mobs. The effect of increased enmity is great for trash mobs, but for those DRKS that use it in raids are now going to be stealing enmity; same threat management issues PLDs had when RA was on their enmity rotation in HW - is SE saying DRK MT or GTFO now?

    No longer needing to DA your Dark mind to get a bonus? Awesome! DM still isn't a great CD, but FOR MAGIC busters; you can now get 30% mitigation w/o having to burn 2400 MP!

    Shadow wall reduced to 120s! Ohh HELL YEA! That was SOOOOO needed!

    DA+Plunge potency, more DA; but on another off-global; holy crap weaving oGCDs is going to be even more of a nightmare for DRKs
    Plunge skill delay reduction! Needed! Badly
    DA+Plunge now having an enmity effect? Again, going to be stealing hate - hey maybe that's SE's way of forcing DRKs to take shirk? Who knows. I know every plunge is going to be DAed for that sweeet potency buff (+140 potency AND ON A 30S OFF GLOBAL TOO!!!); you'd be nuts to not use it but people are going to hate you for using it when you're not MT)

    Sole survivor hp+mp bonus even if the target doesn't die? Niiice. That's gonna be very useful, SS is finally going to get some usage outside of once on o6s and twice on o7s.

    All in all, the biggest DPS gain is going to be on the DA+Plunge. Anyone that was using DP outside of dungeons will probably still use it thinking it's useful, but since it's an effective 30 potency or 100 potency (DA) loss due to the recast increase; it's still not going to be on most raiders hotbars outside of the opener if they're running MT. Second (and third and even 4th) biggest buffs are those to shadow wall, dark mind and sole survivor. Sole survivor will be used on CD to get that sweet MP boost, shadow wall got a MUCH needed recast reduction and since nobody wanted to blow 2400 MP to make their dark mind 30%; the removal of DA is a HUGE help.

    The biggest issue I see though, is every 30s DRK is going to try to steal aggro with plunge having an enmity effect. Also, why so much DARK ARTS! What? Does SE really want DA to be the button pushed before ANY other button? I'm surprised they didn't give a dark arts bonus to hard slash and spinning slash. Can we get a dark arts effect to unmend, unleash, and salted earth (wait... are there really only 5 ATTACKS that don't have a dark arts effect for now?)
    (1)

  9. #59
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Llus View Post
    The biggest issue I see though, is every 30s DRK is going to try to steal aggro with plunge having an enmity effect.
    Every 30 seconds Paladin has Circle of Scorn and 2 shield swipes.

    Every 30 seconds Warrior could have two onslaughts.
    (4)

  10. #60
    Player
    Llus's Avatar
    Join Date
    Dec 2016
    Posts
    326
    Character
    Agret Fury
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    Quote Originally Posted by shao32 View Post
    since shake it off is miles better that TBN DRK should wiled the best dps of the 3 or at least being equal to war, not being the lowest of the 3,and if you think DRK is more easy that PLD you never try seriously optimice DRK.
    I agree completely, since DRK doesn't have the raid utility to rival PLD or even WAR, DRK should be top DPS. I hope that the change to +140 potency DA+Plunge on 30s will help to even that out, but I really hate that it has an enmity modifier since that's the biggest (and arguably the ONLY) DPS gain DRK is getting from this patch.
    (1)

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