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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Reynhart View Post
    Neither the tank stance or DPS provide really anything gameplay wise, they just change numbers, so I don't really understand how it fits into the topic.
    You made a suggestion. Myself and others replied to it with criticisms. You've warranted your suggestion as necessary because "people avoid tank stance". I ask how it is any better if they use it 100% of the time. The 50% damage reduction / 100% healing on tank stances, and an increase to boss damage dealt to warrant it, overshoots healer/tank parity between tank modifier reduction and healer GCD by a ridiculous degree, and would essentially remove any prospect of tanking without the tank stance active, and for a fair bit after if even a single AA can crit during a Shirk-less tank swap.

    Increasing the gap between damage taken in and out of tank stance won't lock anything more than it currently does.
    The exchange in viability and necessity in the timings of particular mitigation or curative tools due to incoming damage rates will absolutely newly lock out skill actions over time, in this case painfully limiting the available windows from which you see a breakpoint effect. It may not be an inherent lock-out as in "Only available during Shield Oath", but it will effect much the same.

    They really only be a tactical choice of who lose part of its DPS to make sure the team survives, the healer or the tank. This tweak is really only there to please more than one type of tank/healer, since there is a constant debate wether you should use your stance or not, or if you should heavily DPS as a healer or not. That's all.
    If there's room to debate whether you should use your tank stance or not, especially when ease of play favors the non-optimal choice, then it must be approaching a very solid balance point as is. I'm not saying it's perfect -- I too would prefer a tighter parity, though from slight adjustments to the tank toolkits instead -- but it's a far closer than your suggested version, imo.

    Of course, they could be reworked deeper, but it's far more complicated than only adjusting numbers.
    Yes, they could, and certainly would need to be reworked under much greater detail and firmer guidelines than this in order to approach a greater healer/tank parity, if that is your goal, because it is far more than adjusting numbers generally.
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  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shurrikhan View Post
    I ask how it is any better if they use it 100% of the time.
    It's not better for tanks to use the stance 100% of the time. It's better to have the two options equally viable if you propely build your team around it.
    You like to play safe when tanking ? Find yourself a healer friend who loves to DPS and you can play safe without being a liability.
    You don't really like DPSing as a healer because you're afraid of losing focus on your party members ? Find an agressive tank friend and let him go to town while you back him up.
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  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Reynhart View Post
    It's not better for tanks to use the stance 100% of the time. It's better to have the two options equally viable if you propely build your team around it.
    You like to play safe when tanking ? Find yourself a healer friend who loves to DPS and you can play safe without being a liability.
    You don't really like DPSing as a healer because you're afraid of losing focus on your party members ? Find an agressive tank friend and let him go to town while you back him up.
    Fair enough, but again, that seems nothing like what you suggested. The current version would be far closer to that ideal than 50% damage mitigation or double HP recovery via tank stance and incoming damage tuned upward to meet it.

    Though, if that was just spitball, and this ideal is all you're going for, then I'm in agreement.
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  4. #4
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Fair enough, but again, that seems nothing like what you suggested. The current version would be far closer to that ideal than 50% damage mitigation or double HP recovery via tank stance and incoming damage tuned upward to meet it.
    I made some test back in Delta savage, and between 100% tank stance and 100% out of tank stance (I was DRK) except for the inital pull, I gained roughly 400 DPS while my healer only lost 100. So, the current effect of stances weighs heavily in favor of tank DPS.

    I haven't tried Sigma savage, so maybe it's more balanced in some way, but I doubt it. For the healer to "gain" the 400 DPS I lose when I'm using my stance, it means that its effect must be far more powerful. The reason why I suggested that damage received by tanks should be tuned up a little, it's so that turtle tanking wouldn't be made too easy.
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