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  1. #1
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by Kitfox View Post
    snip
    If the Rapid Fire one would be doable then it would be good. I imagine they'd have to increase the responsiveness of the 3 shots, though they already feel like they have pretty quick casts. But the idea of Flamethrower maintaining the OH timer at maximum is nice. It's a shame they won't make any major reworks till 5.0
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  2. #2
    Player
    Popotato's Avatar
    Join Date
    Mar 2017
    Posts
    52
    Character
    Mika Chu
    World
    Typhon
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Aeliott View Post
    If the Rapid Fire one would be doable then it would be good. I imagine they'd have to increase the responsiveness of the 3 shots, though they already feel like they have pretty quick casts. But the idea of Flamethrower maintaining the OH timer at maximum is nice. It's a shame they won't make any major reworks till 5.0
    I think something like the FT change is actually doable in a normal patch. WAR did essentially get a Berserk/IR rework in 4.2. Obviously not anything in 4.3, but there is hope for some decent changes to smooth out some clunkiness in the future.

    I really wish 10 heat shots would come back though. It would take some time getting used to it again, but it would be for the better in the long run. I just want some difficulty with the job again.
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  3. #3
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Popotato View Post
    I really wish 10 heat shots would come back though. It would take some time getting used to it again, but it would be for the better in the long run. I just want some difficulty with the job again.
    I see a lot of people say that, but all that would really change is that instead of using 0-1 Cooldowns between WFs, you would use 1-2 of them. It might make Flamethrower usage slightly more flexible in some situations but overall the heat change wouldn't really affect anything. I'd put it together as a cosmetic change similar to how some people would like to get a DoT back. Changes like that generally don't change anything gameplay wise except for replacing a heated shot here or there. By the nature of Wildfire/Overheat window MCH is stuck in its rigid rotation because the window is just too powerful not to optimize everything around it.
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    Last edited by Kitfox; 05-16-2018 at 09:16 PM.

  4. #4
    Player
    Popotato's Avatar
    Join Date
    Mar 2017
    Posts
    52
    Character
    Mika Chu
    World
    Typhon
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Kitfox View Post
    I see a lot of people say that, but all that would really change is that instead of using 0-1 Cooldowns between WFs, you would use 1-2 of them. It might make Flamethrower usage slightly more flexible in some situations but overall the heat change wouldn't really affect anything. I'd put it together as a cosmetic change similar to how some people would like to get a DoT back. Changes like that generally don't change anything gameplay wise except for replacing a heated shot here or there. By the nature of Wildfire/Overheat window MCH is stuck in its rigid rotation because the window is just too powerful not to optimize everything around it.
    Yeah exactly, it's not from a viability or a clunkiness standpoint (it would be increase DPS, but MCH doesn't need DPS buffs). I'd prefer the 10 heat because right now, I find that I just don't need to pay attention to anything. I'd like the change so I actually manage the heat gauge. Adds a sort of placebo management to make the job more engaging, at least for me.
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    Last edited by Popotato; 05-17-2018 at 12:33 AM.