umm, no. I want the bosses in those dungeons where two+ linkshells are camping the boss trying to claim and then kill to get drop. Just cause you dont like something doesnt mean everyone doesnt like it as well.He won't save your life if you're fighting something drops a coffer key. But everybody would love to have that experience, its a great feeling, a great scenario, you can have that, but just don't make it a dungeon. When I say dungeon I mean an area with multiple bosses/coffers where people can compete. Make it a quest area, an area with a bunch of cool quests and rewards, that way you can solo or not, people will save you, you'll run into people, team up, etc etc. If it isn't too competitive it will bring people together. Otherwise he is just going to let you die until it is his turn.
You don't think it is dumb that FIVE linkshells can just zerg a boss? You actually think that is cool and you want that? That isn't hardcore...that's stuff a baby can do. Now if they eventually release guilds (which is supposed to be the coming together of linkshells) then hopefully there will be bosses that require you to form a bigger "raid" party and then thats fine. It won't be zerging. But whatever the intended amount of people necessary to kill a mob, eg a party of 8 right now, nobody else should be able to hit that mob. Zerging is the retardo.
Anyway, let me try to bring the topic back again cause we have gone off. I am not saying NO open world content, I am saying avoid open world content that is threatful and vicious competition ie open world coffers/dungeons.
I am also saying let us restrict zerging because its silly. But Splice maybe the second linkshell can heal on the outside? You can still get yourself some easy mode zerging that way no problem, everybody wins!
Anyway
just like in dcu right now (it went f2p by way) u enter a instance anyone that entered first is probably already started it and killing stuff, rarely see talking ..occasionally some people on the ingame vent and clear as quick as possible and done, rinse and repeat if want or pick a different one. doesn't feel like a mmo that way.
This is stupid, and it is a draw back of the moronic claim system they implemented.
This still doesn't cover the claim system that is currently in the game. Even with a 'raid' party, if it is open world, anyone can attack the mob.Now if they eventually release guilds (which is supposed to be the coming together of linkshells) then hopefully there will be bosses that require you to form a bigger "raid" party and then thats fine. It won't be zerging. But whatever the intended amount of people necessary to kill a mob, eg a party of 8 right now, nobody else should be able to hit that mob. Zerging is the retardo.
This was not your original topic.
This was your original topic. Notice where you say: "There is nothing good or fair about open world" and then contradict yourself in the next paragraph saying, "if you want, put a roaming boss, that's fine." So yeah basically you are talking out your ass cause you don't want to compete.They suck. You just want to zerg or something? I'm not sure I understand why open world is better.
It really sucks waiting on another party or stealing from another party the boss in U'Ghamaro Mines. There is nothing good or fair about open world. And please don't tell me because you want to watch. Wait for it to show on youtube.
No more open world dungeons please, if you want, put a roaming boss, that's fine, but not an entire dungeon. I'm fighting dudes for coffers all day that's annoying. Infact, do us all a favour and make the strongholds instanced!
I will agree that the claiming system that is in game right now is detrimental to implementation of open world content. If they can maybe put something in where if certain mobs are claimed by your party others cannot help your party or attack the mob, it could work. or scale it to people in your 'raid' party. idk
Even still, that fact that you do not want open world content just because you will have to compete with other people is completely absurd. This is really the only reason you have since there are other factors that can be put in place to prevent # of ppl attacking a mob or zerging.
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