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  1. #11
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Because FFXI did it.
    (2)

  2. #12
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Wolfie View Post
    Because FFXI did it.
    So did Ragnarok Online. That game was way more hardcore than XIV ;o
    (2)

  3. #13
    Player

    Join Date
    Jul 2011
    Posts
    289
    Open world content is fine. Open world content that consists of long and random cooldown boss spawns, where everyone has to tailor their life around being online for the several hours a HNM can spawn is not fine. Such game design should stay buried in the past.
    (13)

  4. #14
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by WiiSam View Post
    I'm not sure I understand why open world is better.
    It's a matter of preference sir.

    I could ask you the same question. Instanced content sucks, why does anyone want it?

    -Do people enjoy standing in lines?
    -Do people enjoy monotonous layouts?
    -Do people enjoy timers?
    -Do people enjoy restrictions on how/when you can enter places?

    I could go on, there are Positive and Negatives to both instanced and open world content. This is why I don't think all strong gear need to come from instanced events, thats just being narrow minded. There should be a balance of gear that is available in the open world, and through instanced events and then content that uses both.

    IE: Going through a open area to reach the instanced boss fight. Beastmen strongholds, for example XI you usually had to go through the open world to reach your instanced events, XIV...you teleport to them in a matter of seconds.
    (9)

  5. #15
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,384
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    I like a combo of both.

    Open world has its place and so does instanced. As long as instanced do not have a one party/alliance at a time limit (i.e. Dynamis) I am good with whichever they wanna choose. There was too much shady zone steals in xi with dyna and such and it just created needless friction between players and linkshells.
    (2)

  6. #16
    Player
    Mushy's Avatar
    Join Date
    May 2011
    Location
    Ul'Duh
    Posts
    632
    Character
    Mushy Tailspin
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Why not make the dungeon open, but in a party the leader has the option to toggle instance for your party?
    (0)
    MAGIC MUSHY ROOMS

  7. #17
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    contents for both can be used. there must have something for those that wants to solo.
    (0)

  8. #18
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    There is a difference between an "Open World" and a "well designed open world". Of course, some would say if it's not truly an "open world" it's not an MMO.
    (4)

  9. #19
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    I like both.

    But I prefer Instanced Dungeons with NO TIME LIMITS, and let 2-8 people join the dungeons.
    (5)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  10. #20
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Jynx View Post
    It's a matter of preference sir.

    I could ask you the same question. Instanced content sucks, why does anyone want it?

    -Do people enjoy standing in lines?
    -Do people enjoy monotonous layouts?
    -Do people enjoy timers?
    -Do people enjoy restrictions on how/when you can enter places?

    I could go on, there are Positive and Negatives to both instanced and open world content. This is why I don't think all strong gear need to come from instanced events, thats just being narrow minded. There should be a balance of gear that is available in the open world, and through instanced events and then content that uses both.

    IE: Going through a open area to reach the instanced boss fight. Beastmen strongholds, for example XI you usually had to go through the open world to reach your instanced events, XIV...you teleport to them in a matter of seconds.
    Hmm. . . I've never had to stand in line for instanced content; the world of XIV atm is just as monotonous as the dungeon layouts; I actually wish they'd stop putting timers on every piece of content we get; and your last point is actually kinda analogous to respawn timers.

    Anyway, you seem to actually be taking a somewhat moderate approach, which I agree with. I just like arguing sometimes. . .
    (1)

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