Because FFXI did it.
Because FFXI did it.
Open world content is fine. Open world content that consists of long and random cooldown boss spawns, where everyone has to tailor their life around being online for the several hours a HNM can spawn is not fine. Such game design should stay buried in the past.
It's a matter of preference sir.
I could ask you the same question. Instanced content sucks, why does anyone want it?
-Do people enjoy standing in lines?
-Do people enjoy monotonous layouts?
-Do people enjoy timers?
-Do people enjoy restrictions on how/when you can enter places?
I could go on, there are Positive and Negatives to both instanced and open world content. This is why I don't think all strong gear need to come from instanced events, thats just being narrow minded. There should be a balance of gear that is available in the open world, and through instanced events and then content that uses both.
IE: Going through a open area to reach the instanced boss fight. Beastmen strongholds, for example XI you usually had to go through the open world to reach your instanced events, XIV...you teleport to them in a matter of seconds.



I like a combo of both.
Open world has its place and so does instanced. As long as instanced do not have a one party/alliance at a time limit (i.e. Dynamis) I am good with whichever they wanna choose. There was too much shady zone steals in xi with dyna and such and it just created needless friction between players and linkshells.


Why not make the dungeon open, but in a party the leader has the option to toggle instance for your party?
MAGIC MUSHY ROOMS
contents for both can be used. there must have something for those that wants to solo.
There is a difference between an "Open World" and a "well designed open world". Of course, some would say if it's not truly an "open world" it's not an MMO.


I like both.
But I prefer Instanced Dungeons with NO TIME LIMITS, and let 2-8 people join the dungeons.
My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0
SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.
Hmm. . . I've never had to stand in line for instanced content; the world of XIV atm is just as monotonous as the dungeon layouts; I actually wish they'd stop putting timers on every piece of content we get; and your last point is actually kinda analogous to respawn timers.It's a matter of preference sir.
I could ask you the same question. Instanced content sucks, why does anyone want it?
-Do people enjoy standing in lines?
-Do people enjoy monotonous layouts?
-Do people enjoy timers?
-Do people enjoy restrictions on how/when you can enter places?
I could go on, there are Positive and Negatives to both instanced and open world content. This is why I don't think all strong gear need to come from instanced events, thats just being narrow minded. There should be a balance of gear that is available in the open world, and through instanced events and then content that uses both.
IE: Going through a open area to reach the instanced boss fight. Beastmen strongholds, for example XI you usually had to go through the open world to reach your instanced events, XIV...you teleport to them in a matter of seconds.
Anyway, you seem to actually be taking a somewhat moderate approach, which I agree with. I just like arguing sometimes. . .
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