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  1. #10
    Player
    ArcaviusGreyashe's Avatar
    Join Date
    Jul 2014
    Posts
    905
    Character
    Sikah'to Tahqa
    World
    Ragnarok
    Main Class
    Gladiator Lv 100
    In terms of aesthetics, I feel like the three tanks are actuallu the strongest looking physical jobs in the game...

    That's not the point of the thread, but Erudito had me confused x) Anyway, I think it's right that we're just glorified dps, and yeah, that's a shame. Especially when, for example, you had more mitigation skills in 2.X than in 4.X... I've recently done T9 sync with some friends, and it's actually a mess, not because the party is bad, but simply because back when I first did it, as PLD, I had many more CDs that were actually all used. The more time passes, the more we're becoming damage dealers, and that's a shame.

    I think the whole game needs to take a step back in damage expectancies... In the second coil of bahamut, the dps checks were hard, but not in any way hard as Sigma savage dps checks are. Why ? Because now, everyone's expected to have 99.5% uptime. In T7, you have a kiter that's just spending most of his time kiting to make sure an add is in proper position. That guy has a low dps, but that's alright, because the focus was on mechanics, not on damage. And, guess what ? It actually took a longer time for people to beat the second coil than for them to beat SigmaSavage.

    The whole damage meta is a wreck that's slowly simplifying things to the core.
    (5)
    Last edited by ArcaviusGreyashe; 05-08-2018 at 05:28 PM.