
Originally Posted by
ArcaviusGreyashe
That's not the point of the thread, but Erudito had me confused x) Anyway, I think it's right that we're just glorified dps, and yeah, that's a shame. Especially when, for example, you had more mitigation skills in 2.X than in 4.X... I've recently done T9 sync with some friends, and it's actually a mess, not because the party is bad, but simply because back when I first did it, as PLD, I had many more CDs that were actually all used. The more time passes, the more we're becoming damage dealers, and that's a shame.
I think the whole game needs to take a step back in damage expectancies... In the second coil of bahamut, the dps checks were hard, but not in any way hard as Sigma savage dps checks are. Why ? Because now, everyone's expected to have 99.5% uptime. In T7, you have a kiter that's just spending most of his time kiting to make sure an add is in proper position. That guy has a low dps, but that's alright, because the focus was on mechanics, not on damage. And, guess what ? It actually took a longer time for people to beat the second coil than for them to beat SigmaSavage.