I've never had a problem with tanking really. I like that I can out dps a dps and help carry dps if need be.
I've never had a problem with tanking really. I like that I can out dps a dps and help carry dps if need be.


"Readies" = physical attack charge.
"Casting" = magical attack charge
"Uses" = instant physical attack
"casts" = instant magic attack

Tanking isn't boring, but it can be grating when you do more damage than your DPS, even on tank stance. I know Fell Cleave has good potency, but having to break players out of fetters because they don't use a basic rotation gets annoying.
Last edited by Tracewood; 05-20-2018 at 10:17 AM.
Like anything in life, it’s up to you to decide how entertaining or boring something is. For instance, I currently think that FF14 is über boring and I’m not doing anything to change it or make it fun. Maybe this upcoming patch... FYI this thread is boringNow i recently leveled my DRK to level 62, and i think i\\'ve realized why there are so few tank players, now to start this off i\\'m gonna bring up wow, and not in a million years would i ever ask SE to take advice from the trainwreck that is the current state of wow, but they did get one thing right, and that\\'s tanking.
In wow, for example, the warrior tank has three abilities, shield slam, devastate and shield block, now these three abilities work together in pretty good synergy, shield block increases your blocking chance and at the same
1/X
As predicted the skill 'pruning' rendered the somewhat tedious at times, utterly braindead afterward. Whats hilarious too, is that if you look back in time to the WoW forums (and a good many other games besides) you'll see the same complaints. Droves of people crying out for vanilla, because of dumbed down nonsense that it appears nobody even wanted. At first I chalked it up to 'vocal minorities' - but WoW showed, after many years - that almost every single player resented it. Which is why it began to fall away. In retrospect it was actually the skilless/lazy crybabies who moaned and whined; and were subsequently pandered to.
I also noticed some circular comment going round saying 'classes are dumbed down, so that content can become more challenging'. Oh dear. Thats what they said in those other games too. Never materialized and post that, many of them are now utterly dead.
People thrive on difficulty/adaptation and change. Which isn't always the same as saying that they will 'like' it at the time. On the contrary people hate change generally. But they also like progress and achievement. A feeling of purpose. Which is what has rendered games like ESO so fruitless at endgame atm for example.
I don't know who they are trying to appeal to exactly. They say 'casuals' but many of them are sat in other games, telling me they left out of boredom. Not because the stories arent great; but because the content takes no real effort whatsoever.
People didn't want bloat. Understandable. But to prune to the point that your game is basically nauseating unless you are endgame (and even then its questionable at 70 for some, from what I understand) is quite ridiculous.
FF is still the best current offering in todays 5 button mad monkey button spam smash games, or 'action combat' which ever you prefer. But its not going to retain players. Bring back some depth, or lose most of what you have. The past speaks volumes on that front and considering the so called reading into WoW that FF devs do, im surprised they havent noted the failure of its pruning efforts over there.
Last edited by Mindiori; 05-23-2018 at 05:46 PM.
My 50 cents:
Tanking, boring?
More like keeping me on my toes every run because people seem never happy and tend to nag about every single, tiny thing and pixel move I do (if they talk at all) - when I just want to take a break from DPS to chill out as tank. Very fun to tank under these circumstances.
And yes, I am considerate about my healer's capacity (gear check at start) and still get rough, somewhat ungrateful players.

Tanking is a bit boring, but, tanking also helps get past stupid dps queue times via tank privilege and if I keep getting partnered with newbie tanks or tanks who don't know how to tank and hold aggro at lvl 70 (level boosters), then I'll tank since I know I'm better than them anyway. Tanking is a job of responsibility. You're role is to minimize as much damage as possible, manage your defensive cds properly and hold aggro at all times so the mobs aren't tapping your healer's a** or slapping the dps around. Tanking can be fun for most though. I prefer healing/dps more than tanking, but i can't deny that tanking rewards my efforts with cracked clusters and gil bonuses from roulette jobs in need. Slightly boring, but it has it's benefits.
/2 cents




I like it when tanking is boring. It means nobody has run off and done something stupid to get us all killed.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




