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  1. #61
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Gemina View Post
    My DRK is level 60. So by your logic, I don't know how to use Dark Mind. Let's never mind that my DRK was 60 before 4.0.
    no, by your logic you should have learned how to use Dark Mind before hitting 60. you were talking about people in the leveling process, not people who already played DRK at max lvl (wich was in your case lvl 60). obviously the more experienced you are with the game the easier you can adapt to the seperating magical and physical damage thing. but someone who just startet with tanking - or the game - will not have it that easy to learn all the stuff at once, especially when the game doesn't tells you when you get hit with magic and when with physical hits.

    and no, i have never read the battle log. so. much. text. i know some people who do that occasionally in savage progression, but only when someone died and it is unclear why.

    but okay, i want to learn and understand that magical damage stuff. so i opened a new chat window with only the damage i recieved and the damage the enemy did to me inside, went to some elementals and startet fighting. but it doesn't tell me that i get hit with magic damage. so either something is wrong here, or these exergons do physiscal damage o.ô;
    (0)
    Last edited by Tint; 05-14-2018 at 12:28 AM.

  2. #62
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Tint View Post
    snip...
    The point is though is that I am still not level 70, and I would be hard pressed to believe that I don't know how to use Dark Mind. I did say that my DRK was 60 before 4.0, but I never said I did any savage/ex content with it. I would still be hard pressed to believe that I do not know how to use Dark Mind. Abilities are not like punishing mechanics that are learned by getting burned by them. In the case of Dark Mind, all it takes is reading the tooltip. After that, like you say, it is differentiating between physical and magical. There are plenty of both types in all content.

    You are correct, the logs don't say if an attack you sustained was physical or magical, and if you have to guess it's better to use a defensive CD that just mitigates all damage. Another thing I can suggest is to think about the nature of the attack. As an example Cyclops type boss's 100oz Swing or Odin's Sanngetall are both busters that have a cast bar but are physical attacks that Dark Mind won't help with, but when thinking about their animations for these attacks, would you think they're magical?

    I think it's ambiguous things like this that makes the game interesting. It doesn't hold a player's hand through everything and leaves a lot of the learning up to cold hard experience.
    (0)

  3. #63
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    "Readies" = physical attack charge.
    "Casting" = magical attack charge

    "Uses" = instant physical attack
    "casts" = instant magic attack
    (7)

  4. #64
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Kabooa View Post
    "Readies" = physical attack charge.
    "Casting" = magical attack charge

    "Uses" = instant physical attack
    "casts" = instant magic attack
    thanks^^

    still not very intuitive, but at least it's something i guess... o.ô;
    (0)

  5. #65
    Player
    Tracewood's Avatar
    Join Date
    Nov 2013
    Location
    Bast-- Ul'Dah.
    Posts
    556
    Character
    Eugene Tracewood
    World
    Midgardsormr
    Main Class
    Monk Lv 92
    Tanking isn't boring, but it can be grating when you do more damage than your DPS, even on tank stance. I know Fell Cleave has good potency, but having to break players out of fetters because they don't use a basic rotation gets annoying.
    (1)
    Last edited by Tracewood; 05-20-2018 at 10:17 AM.

  6. #66
    Player Linx0r's Avatar
    Join Date
    May 2016
    Posts
    352
    Character
    Natti Starshine
    World
    Sargatanas
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Kavrick View Post
    Now i recently leveled my DRK to level 62, and i think i\\'ve realized why there are so few tank players, now to start this off i\\'m gonna bring up wow, and not in a million years would i ever ask SE to take advice from the trainwreck that is the current state of wow, but they did get one thing right, and that\\'s tanking.

    In wow, for example, the warrior tank has three abilities, shield slam, devastate and shield block, now these three abilities work together in pretty good synergy, shield block increases your blocking chance and at the same

    1/X
    Like anything in life, it’s up to you to decide how entertaining or boring something is. For instance, I currently think that FF14 is über boring and I’m not doing anything to change it or make it fun. Maybe this upcoming patch... FYI this thread is boring
    (0)

  7. #67
    Player Linx0r's Avatar
    Join Date
    May 2016
    Posts
    352
    Character
    Natti Starshine
    World
    Sargatanas
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Alsbet View Post
    Anything can be boring if you let it be boring.
    ^ this. You control your path. Make your own decisions!
    (0)

  8. #68
    Player Mindiori's Avatar
    Join Date
    Jul 2016
    Posts
    163
    Character
    Reika Hanehara
    World
    Ragnarok
    Main Class
    Archer Lv 70
    As predicted the skill 'pruning' rendered the somewhat tedious at times, utterly braindead afterward. Whats hilarious too, is that if you look back in time to the WoW forums (and a good many other games besides) you'll see the same complaints. Droves of people crying out for vanilla, because of dumbed down nonsense that it appears nobody even wanted. At first I chalked it up to 'vocal minorities' - but WoW showed, after many years - that almost every single player resented it. Which is why it began to fall away. In retrospect it was actually the skilless/lazy crybabies who moaned and whined; and were subsequently pandered to.

    I also noticed some circular comment going round saying 'classes are dumbed down, so that content can become more challenging'. Oh dear. Thats what they said in those other games too. Never materialized and post that, many of them are now utterly dead.

    People thrive on difficulty/adaptation and change. Which isn't always the same as saying that they will 'like' it at the time. On the contrary people hate change generally. But they also like progress and achievement. A feeling of purpose. Which is what has rendered games like ESO so fruitless at endgame atm for example.

    I don't know who they are trying to appeal to exactly. They say 'casuals' but many of them are sat in other games, telling me they left out of boredom. Not because the stories arent great; but because the content takes no real effort whatsoever.

    People didn't want bloat. Understandable. But to prune to the point that your game is basically nauseating unless you are endgame (and even then its questionable at 70 for some, from what I understand) is quite ridiculous.

    FF is still the best current offering in todays 5 button mad monkey button spam smash games, or 'action combat' which ever you prefer. But its not going to retain players. Bring back some depth, or lose most of what you have. The past speaks volumes on that front and considering the so called reading into WoW that FF devs do, im surprised they havent noted the failure of its pruning efforts over there.
    (1)
    Last edited by Mindiori; 05-23-2018 at 05:46 PM.

  9. #69
    Player
    Darric's Avatar
    Join Date
    Apr 2018
    Posts
    27
    Character
    Raifur Almasyon
    World
    Omega
    Main Class
    Red Mage Lv 70
    My 50 cents:

    Tanking, boring?

    More like keeping me on my toes every run because people seem never happy and tend to nag about every single, tiny thing and pixel move I do (if they talk at all) - when I just want to take a break from DPS to chill out as tank. Very fun to tank under these circumstances.
    And yes, I am considerate about my healer's capacity (gear check at start) and still get rough, somewhat ungrateful players.
    (3)

  10. #70
    Player
    Usho's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    304
    Character
    Masahiro Kido
    World
    Excalibur
    Main Class
    Red Mage Lv 80
    Tanking is a bit boring, but, tanking also helps get past stupid dps queue times via tank privilege and if I keep getting partnered with newbie tanks or tanks who don't know how to tank and hold aggro at lvl 70 (level boosters), then I'll tank since I know I'm better than them anyway. Tanking is a job of responsibility. You're role is to minimize as much damage as possible, manage your defensive cds properly and hold aggro at all times so the mobs aren't tapping your healer's a** or slapping the dps around. Tanking can be fun for most though. I prefer healing/dps more than tanking, but i can't deny that tanking rewards my efforts with cracked clusters and gil bonuses from roulette jobs in need. Slightly boring, but it has it's benefits.


    /2 cents
    (0)

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