Neither Sony or Microsoft will push out Nintendo. Nintendo does it's own thing.We'll more likely get a Switch version over Xbox One. Given the history of Microsoft, this would be perfect for Sony to allow things with Nintendo but not Microsoft. Weaken Xbox enough that its sales become too low for the CEO and he has it canned permanently (see Band, Windows Phone, etc), and one less competition to fight off. I could see Sony doing that, then pushing out Nintendo later on.
So yeah, Switch version possible, Xbox version never gonna happen.
I'll point out to you that a lot of gamers are very protective of brands due to their identity revolving around it, hence why people will fabricate highly improbably scenarios just to make themselves feel better; their egos are tied to the brands.
Here are some very basic facts:
Sony's market value: $60.09B
Nintendo's market value: $52.135B
Microsoft's market value: $729.635B
Nintendo is nearly 100% a video game company. Sony is not. Microsoft is definitely not. If anyone wanted to do anything, it would be Microsoft straight up buying both of them out. But you know why they won't? Because Microsoft's gaming division is somebody's basement toy whereas gaming is Nintendo's core, and I'm willing to bet gaming has become part of Sony's core business. M$ could afford to operate in the red infinitely while taking giant risks and learning from Nintendo and Sony's mistakes. Nintendo and Sony, on the other hand, can't afford to make mistakes.
Last edited by Lynart; 05-05-2018 at 02:56 AM.
I love how it comes across you're trying to say I'm very protective of the Sony brand. I aren't. Last Sony console I owned was the PS2 (I went to Xbox after that). here's the thing, I've gone all in with Microsoft (nowadays I use Android on my phone, but for 4 years I used Windows Phone). If anything, I would be protective of the Microsoft brand. So why would I be protective of the Sony brand if I much prefer Microsoft? And given how the current Microsoft CEO operates (again see Band and Windows Phone), it isn't as big of a stretch as you say it is.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
............I don't know who you are, or what on earth you are defending yourself for.I love how it comes across you're trying to say I'm very protective of the Sony brand. I aren't. Last Sony console I owned was the PS2 (I went to Xbox after that). here's the thing, I've gone all in with Microsoft (nowadays I use Android on my phone, but for 4 years I used Windows Phone). If anything, I would be protective of the Microsoft brand. So why would I be protective of the Sony brand if I much prefer Microsoft? And given how the current Microsoft CEO operates (again see Band and Windows Phone), it isn't as big of a stretch as you say it is.
Did you randomly catch my grenade and pull the pin? =P
Just a quicky reminder for all those insisting that the Switch would be somehow be a problem with this game.
TLDR = The PS3 version was memory limited. The Switch has that covered with lots of room to spare for future expansions and such.
In all honesty, I'm surprised people seem to think that the Switch is so utterly incapable of handling this game. On the GPU side, the Tegra X1 in the switch sits roughly between the GTX 750 and the GT 730 (Which has a better core count, but also a significantly slower memory setup than even the Switch). The 730 struggles with certain sequences (HW's Alex transition is an easy example) due to it's slow memory but the 750 handles things very respectably on medium/high settings. With the inevitable axing of texture quality to get the storage requirements under control, 30 fps at 720-900p is well within grasp with the current game IMHO.The PS3 client was memory limited from day one, remember how segments of the UI needed to be cut out to get the minimal TP bars in? PS3 memory limitation right there. Don't believe me? Note how we got all these new UI elements right as the PS3 support got cut. The CPU and GPU weren't an issue, it was entirely down to that trifling 256+256mb rambus ram configuration not playing nice in a game where you can't tightly control and predict assets.
Standing in Kugane by the market board at max settings sees my PC using just over 1GB of ram, lets be super crazy generous and set aside another 1GB for the GPU for this and we've still got at least another 1GB sat free on our imaginary Switch client.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
I thought I saw the review on the Dragon Quest Warriors 2 or something on switch compared to ps4. The frame rate on the switch is worse compared to ps4, like the difference is quite obvious. Or is that just bad optimization?
Don't conflate optimization with limitation.
The Switch is a weak system, but in different ways from the PS3. The PS4 is far more powerful than the Switch, but not even on the same tier as a gaming PC.
The Switch is designed for portability (as in, pick the thing up and move it room to room, take it on transit, etc), the PS4 is not, and there is no PC even capable of being that portable and not suck for gaming.
So a FFXIV designed for the Switch would likely be scaled back from the PS4 version, but console versions tend to go through an optimization pipeline so that for example, you're not sticking 4K textures on a device that doesn't do 4K. Since most stuff on the switch is essentially designed around a 720p60 output, they'd have to claw it back.
The real problem is that the system storage is not fast enough to play a game like FFXIV on it. Even if you were to buy a 128GB SD card for it, it would not be a SSD-like experience like on the PC. It might be faster than a mechanical drive in the PS4, but only by virtue of being Solid-state memory. However people don't know the difference between a class 10 card and a class 4 card, and such things make quite a substantial difference.
The XboxOne and PS4 are essentially identical devices, with a better GPU in the PS4 (non-pro), both use tools that can build games for the PC, so in reverse is not much of a stretch. The Switch is a completely different CPU, so what is optimal for a PS4 is likely not for the Switch. The ARM cpu's found in android devices (which is basically what the Switch is, hardware designed for Android without the Android OS) range from utter-rubbish, to the CPU's found in devices competing with Apple's products that are roughly on par with a rubbish laptop.
People are really quick to go "Square Enix doesn't optimize their games" , which is not really correct at all. Other than FFXI/FFXIV which are designed to run on the PC first, all their other games were designed for the PS1/PS2/PS3/PS4 first, and then ported to the PC, and compromises have to be made on the PC version so that it can run on PC's that aren't $2000 bleeding edge machines. Hence games like Neir:Automata, and FFXV which will make tiny defects in your GPU light up like a christmas tree. Those games might have room for more optimization, but they absolutely make high-end PC's cry, so trying to "optimize it" for a mid-tier PC or a rubbish-PC is impossible.
People will play MMORPG's on 500$ laptops, those laptops are so much worse than any console for games. Hence a "Switch" version would run circles around a laptop. So let's not write-off SE looking to get FFXIV onto the Switch.
But just the same, don't expect the PC experience on a console. A Switch version would be like running the game at 1280x720p on medium at best.
I can see why se would want to do this. But honesty they are already talking about ps5 or Xbox two will be coming likely by 2020
Why develop for a system that is 5 years in its life cycles in a 5 year old game.
When most console Gen's last around 7 years.
knowing se development cycle they should start work on there next mmo for ps6 and Xbox three
Commendations.
If I play dps I only give it out to other dps.
If I play tank I only give it out to healers.
If I play healer I only give it out to tank.
Only if they should be getting a commendation.
There are always exceptions to the rules!
Naw SE and Nintendo have become couple slowly, you know how you dump your EX but you know she attractive so you forgive her after a while.
but they never really found XBox attractive.
Last edited by LastFireAce; 05-06-2018 at 01:49 AM.
more like FFXVI LOL my life goal is to live to Final Fantasy LXIX (69)I can see why se would want to do this. But honesty they are already talking about ps5 or Xbox two will be coming likely by 2020
Why develop for a system that is 5 years in its life cycles in a 5 year old game.
When most console Gen's last around 7 years.
knowing se development cycle they should start work on there next mmo for ps6 and Xbox three
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