I'm saying that Impact doesn't really feel good as an ability especially need it's own button, I'd rather have it take over Jolt II for the duration like Ruin IV does to RuinII.Question for clarification, just making sure I'm not misunderstanding you: realistically you'd rather not use Impact? Everything I know about RDM is "Use Impact at the next available longcast you can, even if both fire and stone are procced." It's theoretical loss versus absolute loss-that absolute loss being if you let Impact fall off.
In short I feel like something it's missing out of it
The issue with this is when Impactful is going to fall off you can potentially create some dead time where there is nothing but 5sec spells or Vercure to cast.
If you've not got any procs, don't have melee up and have used SC recently you would have to stand there waiting for Impactful to fall off. No one wants to do that. Vercure would be on the table but Jolt II does still do more damage than nothing.
What you mean? if you have no proc you should fire off impact anywayThe issue with this is when Impactful is going to fall off you can potentially create some dead time where there is nothing but 5sec spells or Vercure to cast.
If you've not got any procs, don't have melee up and have used SC recently you would have to stand there waiting for Impactful to fall off. No one wants to do that. Vercure would be on the table but Jolt II does still do more damage than nothing.
If Impactful has <2.5 or so seconds remaining (effectively 3 since we can't see fractions of seconds remaining) then you won't be able to get the cast off in time before the proc drops. Currently we can cast Jolt II, Verfire, or Verstone instead to account for this if we know we won't have time, but if Jolt and Impact become a single button then if we don't have either Verfire or Verstone procced we lose that option and would have to either wait that up to 3 seconds before being able to cast Jolt or resort to casting Vercure.
It's not likely to happen if casting Impact properly, since you'd need to get 100% procs for ~25s and miss casting it at the ~8s remaining mark, but it does introduce that bit of potential clunkiness.
Last edited by Mhaeric; 05-04-2018 at 06:02 AM.
I see, havent' tought of that scenarioIf Impactful has <2.5 or so seconds remaining (effectively 3 since we can't see fractions of seconds remaining) then you won't be able to get the cast off in time before the proc drops. Currently we can cast Jolt II, Verfire, or Verstone instead to account for this if we know we won't have time, but if Jolt and Impact become a single button then if we don't have either Verfire or Verstone procced we lose that option and would have to either wait that up to 3 seconds before being able to cast Jolt or resort to casting Vercure.
It's not likely to happen if casting Impact properly, since you'd need to get 100% procs for ~25s and miss casting it at the ~8s remaining mark, but it does introduce that bit of potential clunkiness.
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