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  1. #91
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    It's not like players had any hands in killing that era
    (1)

  2. #92
    Player
    NewAgeDoom's Avatar
    Join Date
    Apr 2018
    Location
    Limsa Lominsa
    Posts
    247
    Character
    Doom Moonwalker
    World
    Diabolos
    Main Class
    Black Mage Lv 61
    Quote Originally Posted by Remedi View Post
    It's not like players had any hands in killing that era
    Complexity =/= Depth, though. You can have relatively simple gameplay, but being able to get a lot out of it if you invest the time in mastering the class (See: Samurai, once it gets a bit of numbers tweaking, which it is).

    Another good example outside of FFXIV would be Subtlety Rogue in WoW. It's relatively simple to break down in terms of mechanics, but it still ultimately requires skillful play to be truly effective on.
    (0)

  3. #93
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    I actually agree, KH2 combat is not complex, yet is probably the most beloved and balanced KH gameplay there is, because it works it's well balanced and it has depth if you want to take your time mastering it
    (1)

  4. #94
    Player
    NewAgeDoom's Avatar
    Join Date
    Apr 2018
    Location
    Limsa Lominsa
    Posts
    247
    Character
    Doom Moonwalker
    World
    Diabolos
    Main Class
    Black Mage Lv 61
    Quote Originally Posted by Remedi View Post
    I actually agree, KH2 combat is not complex, yet is probably the most beloved and balanced KH gameplay there is, because it works
    I'm actually going to be the odd one out, and say Birth by Sleep was my favorite.

    KH2 is probably my favorite game in the series in terms of story (a few areas weren't really necessary in my opinion, but I see why they're in the game), but I feel like Birth by Sleep had the best overall gameplay.
    (1)

  5. #95
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    The loss of Ars Arcanum is a grievous affront I haven't forgiven to this day.
    (1)

  6. #96
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    I don't really want to derail the thread but I'll just say that KH BBS is a good example were customization doesn't really mean a better product, since you have plenty of customization but there are some aspects of the game that are simply much better then others to the point of overshadowing the rest and it shows in higher difficulty settings (same goes for DDD aka Ballonga spam) whereas in KH2 it's more well balanced to the point each part of the combat can be used.

    sry for the Ot again
    (0)

  7. #97
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    I approve greatly of the last four posts, though I cannot decide if I like KH2's or BBS's combat better, as both have their strong points.
    (0)

  8. #98
    Player
    Leidiriv's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Leidri'sae Bherre
    World
    Siren
    Main Class
    Red Mage Lv 80
    Speaking as someone who got RDM to 70 almost immediately and did O1S a couple days after its release, and recently came back to the game, I'd rather not see straight potency buffs for RDM, but rather accelerate the cycle a touch. Here's what I propose.

    Verraise placed on 30s cooldown
    Impact grants Piercing debuff and grants 5/5 mana
    Fire/Stone grant 10 of their respective mana
    Thunder/Aero grant 13 of their respective mana
    Flare/Holy grant 25 of their respective mana
    (0)

  9. #99
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Personally I consider Impact a useless ability and a waste of slot, since realistically speaking you'd rather not use it unless you want to keep your mana to a certian point, but even so I'd rather it overtake jolt II on the bar, but who knows maybe in the expansion there'll be a complete new proc off impact and w/e.
    However the mana adjustments you bring seems interesting, could be a different way to buff RDM in making their melee rotation coming more often, it could be a way to buff them imho
    (0)

  10. #100
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Remedi View Post
    Personally I consider Impact a useless ability and a waste of slot, since realistically speaking you'd rather not use it unless you want to keep your mana to a certian point, but even so I'd rather it overtake jolt II on the bar, but who knows maybe in the expansion there'll be a complete new proc off impact and w/e.
    Question for clarification, just making sure I'm not misunderstanding you: realistically you'd rather not use Impact? Everything I know about RDM is "Use Impact at the next available longcast you can, even if both fire and stone are procced." It's theoretical loss versus absolute loss-that absolute loss being if you let Impact fall off.
    (1)

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