Quote Originally Posted by Bourne_Endeavor View Post
You can increase the risk of both these mechanics without going the OHKO route. Leveling dungeons are standing proof of that. Weeping City and Dun Scaith have few one shot mechanics yet pose a challenge for the average player.
Yeah, I'm going to say no. Smooth runs through leveling dungeons is about 50/50, with the exceptionally optimal, and the atrociously awful run are both rare. But all it really takes is one 40+ minute clear time of a leveling dungeon for the devs to say the difficulty is staying right where it's at.

Suffice to say, a player won't learn if they are not punished for failing mechanics, but at the same time, a player also has to have the desire to get better. There will never be a middle ground content if the mindset remains 'Savage/everything else'. 24-man is about as middle as it's going to get.