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  1. #25
    Player
    Nova_Rox's Avatar
    Join Date
    Aug 2014
    Posts
    303
    Character
    Eternal Arcadia
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Divinemights View Post
    Seal Rock is the worst mode S/E ever created.
    No tactic, no teamwork, and no strategy, and just pure RNG.
    The only reason people saying it is better than Shattered is because they want the commander set.Shattered is always more popular than Seal Rock.
    Even secure pop more than Seal Rock ever did
    The only RNG is your team.

    Bad node spawns? Attack the team thats ahead to farm highs and get ready for the next engagement, or spawn camp to farm their highs and let the other team catch up. Next set of nodes are now easier to get because you used tactics (farm high to prepare for next engagement) instead of running across the field into a 3 team skirmish where your trek back is twice as long as anyone else so now you're feeding.

    The fact that it isn't at obvious to most people is what's wrong. Shatter is liked more because it has more PvE in it than PvP. Ice spawns, go kill it. People feel useful when they hit the little ice even if its the wrong call because they're behind. They also feel great when they see how much contribution was made by mindlessly attacking ice...but nvm that the enemy has a fever running around destroying your team.

    I'm guessing you weren't around when Seal Rock was new? It was the busiest most liveliest I saw Frontline, with familiar faces taken the lead and amazing close matches. Why? Because people listened to the tactics, which required team work, which is the bigger issue at hand. How do you get people to work as a TEAM when they're used to PvE where you can YOLO all the way to end game and still get rewarded
    (1)
    Last edited by Nova_Rox; 05-03-2018 at 12:58 PM.