

It wasn't just this though. I really enjoyed the format....Its not just American Datacenters. Astralagos is COMPLETELY Dead on EU-Servers too. Once i waited 4 Hours on Saturday-prime-time. Every time i try to queue it shows 30 mins +
I guess the reason for that is the Design that favoured Healers way to much so half the Participants in there were Healers ---> Dps and Tank players hated it and left.
But then the bots invaded.....so I stopped.
"Within each of us, the potential for great power waits to be released."


"Within each of us, the potential for great power waits to be released."

Mine was the Mech AoE's. I would be clearly out of the AoE but then would die. I would operate a mech and they would do the same thing and live. The latency/lag in the mode was infuriating. It was one thing to be killed by an LB in 3.0 but when I was clearly out of range from the AoE but still get hit just pissed me off. Also that kills didn't really mean anything in the mode.
I will strongly disagree with you. The design is awful.
My frustration with the design is that it is so heavily focused on mechs. Which don't really require much skill if any at all.
Last edited by Wintersandman; 04-24-2018 at 04:45 AM.

I liked it initially. It was a cool concept but people refused to work together. I had macros I would use to explain stuff and send directions but people refused them and then it just got stagnant. Couple that with some weird balancing changes I pretty much gave up on pvp. The one time I tried pvp again was the new map and I had horrible lag from the experience and ultimately retired from it. I liked pvp at the end of heavensward but that was the last time I found it to be good.
you can actually still get queues for this to pop?



It's not so much because the mode is bad, it's rather because they quit updating it. Everyone who hit it hard got what they needed and moved on. SE only every really promotes Feast with their continuous rewards so all the hardcore PvPers went back to that. Bots have always done shatter solely because it's the fastest mode compared to anything else, not because it's more fun. Bots gave shatter the faster queue and thus everyone else who remained went back to Shatter for the faster queue. I can't honestly say I've ever heard anyone honestly express Shatter being a better PvP mode. It's just got the fastest queues because of the bots; and being the fastest to end the match with, in the shortest amount of time. On rare occasions, the bots can even carry teams to victory with their focus on objectives over kills.
Imo, Rival Wings is my favorite PvP mode out there and I wish they kept updating it. Who cares if it's LoL/MOBA like. I enjoy the verity, but the verity stops when the updates stop. When all the rewards and balances cater towards a single game mode, Feast, of course it's going to die. I would LOVE to see them give more life back into Rival Wings, but sadly PvP is balanced around Feast. Not Rival Wings. Not Shatter. Not Seal Rock. It's balanced around Feast.
Last edited by Vivi_Bushido; 05-01-2018 at 08:50 PM.

FL in general sucks, its mainly PvE (player versus entities LUL)
queue up for feast, thats what real PvP is you nerds
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